Skip to content

Releases: akarnokd/open-ig

v0.95.248

07 Jun 17:58
Compare
Choose a tag to compare
  • [Diplomacy] Diplomacy should now be established correctly and not cause a memory overflow. Issue #1149
  • [AI] The AI will now start searching for suitable build locations for shields and projectors around already existing ones. By @hemoridos, Issues #1072, #1120, #1148
  • [Sound] Did loudness normalization on generic sound effects to -16 LUFS with some variation on louder sound effects. By @hemoridos, Issues #1119, #1147
  • [Spacewar] Added explosion variety to space battles. By @hemoridos, Issues #579, #1146
  • [Spacewar] Implemented larger sized ship movements in space war. By @hemoridos, Issue #1144

v0.95.247

27 May 10:11
Compare
Choose a tag to compare
  • [Diplomacy, Spacewar] Fixed a bug that cancelled fleet attacks of the player before the game established an initial diplomatic relation between the parties. Issue #1143

v0.95.246

25 May 11:03
Compare
Choose a tag to compare
  • [Translation] Translated game into spanish. Issue #1138. By @JouseJG and @je-sendra
  • [Spacewar, Groundwar] Rework of pathing in groundwar and spacewar. Experimental grid-based spacewar. Issue #1139. By @hemoridos
  • [Saves] Fixed global settings overriding the per-save configurations. Issues: #1136, #1140. By @hemoridos
  • [Diplomacy] Improving relationship from war to neutral will now stop any in-progress attack fleets. Issues: #1135, #1141. By @hemoridos
  • [AI] Fixed an issue that prevented AI from attacking fleets. Issue: #1141. By @hemoridos

v0.95.245

23 Apr 08:02
Compare
Choose a tag to compare
  • [UI, Skirmish] Fix a render crash due to building footprint changes. Unfortunately, can't repair planets so please rebuild buildings that look odd or clip into each other. Issue: #1133
  • [AI] Avoid a diplomatic incident if a planet changes ownership while other fleets are still inbound for attacking the same planet. Issues: #1118, #1129

v0.95.244

22 Apr 18:24
Compare
Choose a tag to compare
  • [Spacewar, AI] Fixed a bug that may result in wrong spacebattle layout and wrong AI behaviors. Issue: #1126

v0.95.243

18 Apr 11:41
Compare
Choose a tag to compare
  • [Balance] Added surface exceptions to building on a race-by-race basis. (By @hemoridos) Issue: #1130
  • [UI] Add scrollbars to more options panels. (By @hemoridos) Issue: #1131
  • [Spacewar] Defeating the virus carriers in M14 in auto-battle mode now progresses the missions as expected. Issue: #1127
  • [Groundwar, AI] Improved ground unit pathing when unit orders change. (By @hemoridos) Issue: #1121, #1128
  • [Spacewar] Implemented grid based positioning and layout handling in space battles. Preparation for grid-based space pathfinding mode such as the original game did. (By @hemoridos) Issue: #1126

v0.95.242

11 Dec 12:34
Compare
Choose a tag to compare
  • [Groundwar] Improved the pathfinding in groundwar when moving vehicles in groups. (By @hemoridos)(#1102)
  • [Groundwar,UI] Smoother vehicle and projectile movements in groundwar in 1x or 2x speeds. (By @hemoridos)(#1103)
  • [Skirmish] Skirmish alien buildings (that didn't exist in the original and reused human images) now have custom-made images. (By Péter Kovács)
  • [UI] Auto-upgrading fleet will now attempt to fill vehicle slots from all available inventory, not just the best. (By @hemoridos)(#1106)
  • [UI] Improved colony screen panning when switching between planets and added panning limits. (By @hemoridos)(#1107)
  • [Groundwar,Spacewar] Losing 4 or more battles (space, ground) during ranks 1 and 2 will now result in game over.(#1112)

v0.95.241

03 Nov 09:06
Compare
Choose a tag to compare
  • [UI] Improve fleet arrows on the Starmap screen. (By @hemoridos). (Issues #1086, #1087)
  • [UI] Double clicking on enemy units no longer selects all enemy units of the same type. (By @hemoridos). (Issue #1093)
  • [Subtitle] Fix the Hungarian subtitle for when checking the status of Centronom. (By @hemoridos). (Issue #1090)
  • [Subtitle] Added missing Hungarian subtitles to some story cutscenes. (By @hemoridos). (Issue #1094)
  • [AI] The AI should no longer repeatedly demolish and rebuild power plants when worker shortages are present. (By @hemoridos). (Issue #1092)
  • [Diplomacy] Accepting an alliance no longer decreases the relation if it was already higher than 91%. (By @hemoridos). (Issue #1096)
  • [Groundwar, AI] The AI will no longer deploy its units on top of player-placed units. (By @hemoridos). (Issue #1088)
  • [Spacewar, UI] Winning spacewar with active player missiles no longer results in the game thinking the player lost the battle. (By @hemoridos). (Issue #1095)
  • [Spacewar, Balance] Weapons now have some target and delay randomization applied to them as well as pixel-level collision detection. Fixes some monotony, sound and hit detection issues. (By @hemoridos). (Issue #1097)

v0.95.240

31 Jul 08:48
Compare
Choose a tag to compare
  • [Labels] Fixed the upgrade description of the Water Vaporator; it increases population growth, not living space amount. (Issue #1079)

v0.95.239

24 Jul 19:51
Compare
Choose a tag to compare
  • [UI] Added missing German labels that caused a warning-crash.