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Release 0.95.243
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akarnokd committed Apr 18, 2024
1 parent 10576d1 commit a37549a
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1 change: 1 addition & 0 deletions open-ig-config.xml
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<entry key="fullScreen">false</entry>
<entry key="uiScale">100</entry>
<entry key="hostUPnP">false</entry>
<entry key="buildingTextBackgrounds">true</entry>
<entry key="useStandardFonts">false</entry>
<entry key="spacewarDiminishingAttach">true</entry>
<entry key="left">143</entry>
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18 changes: 13 additions & 5 deletions update.xml
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<desc lang='en'>The launcher&#39;s main file</desc>
</file>
</module>
<module id='Game' version='0.95.242'>
<module id='Game' version='0.95.243'>
<general url='https://github.com/akarnokd/open-ig'>
<desc lang='hu'>
Az Open Imperium Galactica játék.
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<desc lang='es'>Bugfixes</desc>
</notes>
<release-details>
<entry version='0.95.243' date='2024-04-18'>
<item category='Balance' issues='1130'>Added surface exceptions to building on a race-by-race basis. (By @hemoridos)</item>
<item category='UI' issues='1131'>Add scrollbars to more options panels. (By @hemoridos)</item>
<item category='Spacewar' issues='1127'>Defeating the virus carriers in M14 in auto-battle mode now progresses the missions as expected.</item>
<item category='Groundwar,AI' issues='1121,1128'>Improved ground unit pathing when unit orders change. (By @hemoridos)</item>
<item category='Spacewar' issues='1126'>Implemented grid based positioning and layout handling in space battles. Preparation for grid-based space pathfinding mode such as the original game did. (By @hemoridos)</item>
</entry>
<entry version='0.95.242' date='2023-12-11'>
<item category='Groundwar' issues='1102'>Improved the pathfinding in groundwar when moving vehicles in groups. (By @hemoridos)</item>
<item category='Groundwar,UI' issues='1103'>Smoother vehicle and projectile movements in groundwar in 1x or 2x speeds. (By @hemoridos)</item>
<item category='Skirmish'>Skirmish alien buildings (that didn't exist in the original and reused human images) now have custom-made images. (By @Péter Kovács)</item>
<item category='Skirmish'>Skirmish alien buildings (that didn&#39;t exist in the original and reused human images) now have custom-made images. (By @Péter Kovács)</item>
<item category='UI' issues='1106'>Auto-upgrading fleet will now attempt to fill vehicle slots from all available inventory, not just the best. (By @hemoridos)</item>
<item category='UI' issues='1107'>Improved colony screen panning when switching between planets and added panning limits. (By @hemoridos)</item>
<item category='Groundwar,Spacewar' issues='1112'>Losing 4 or more battles (space, ground) during ranks 1 and 2 will now result in game over.</item>
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<item category='AI'>Fixed AI unable to build a power plant if the missing energy was above the capacity of available power plant types.</item>
</entry>
</release-details>
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<remove file='open-ig-images-20140910a.zip'/>
<remove file='open-ig-images-20220129a.zip'/>
<remove file='open-ig-images-20220130a.zip'/>
<remove file='open-ig-images-20231211a.zip'/>
</module>
<module id='MapEditor' version='0.63'>
<general url='https://github.com/akarnokd/open-ig/wiki/Map-editor'>
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