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Releases: akarnokd/open-ig

v0.95.237

08 Apr 06:26
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  • [UI] Fix NPE when pressing the del button. (Issue #1075)

v0.95.236

02 Feb 21:47
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  • [UI] Holding Shift while clicking on the Add/Del/Sell buttons add/remove/sell 10 items at once on the Equipment Screen. (Issue #1053)
  • [Saves] Loading a save with a particular corruption (owned planet without race info) no longer causes crashes. (Issue #991)

v0.95.235

01 Feb 22:00
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  • [Stability] The game should no longer crash if a target planet "disappeared" when targeted by colonization. (Issue #1073)
  • [Game Logic] The colonizers should no longer move choppily towards a colonization target. (Issue #1073)
  • [Saves] The game should now properly reload each player's known visible/named planet set. (Issue #1073)

v0.95.234

01 Feb 19:56
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  • [Groundwar, Graphics] Vehicles no longer appear as if they are behind/obscured by a surface feature that was paved over. (Issue #1070)

v0.95.233

01 Feb 16:10
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  • [UI] Fortification losses are now correctly accounted to you or the enemy, depending on whose planet it was. (Issue #1068)

0.95.232

15 Feb 09:19
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  • [Balance] Remove unfinished buildings when winning an Auto-Battle. (Issue #1057)
  • [Balance] Unfinished buildings are no longer considered for technology capturing. (Issue #1057)
  • [Balance] Buildings with research level above the current world level will no longer be awarded to the player when capturing an alien planet. (Issue #1057)
  • [Balance] Do not allow the black market to sell items above the player level (Issue #1058)
  • [Balance] Relationship deterioration specified via the custom balance settings will now only apply in rank Admiral (level 4) and above. (Issue #1056)
  • [Other] File access will no longer crash if there is a directory with the expected filename among the saves/resources. (Issue #1054)
  • [UI] The diplomacy screen should no longer crash when viewing certain messages in certain situations. (Issue #1052)

0.95.231

07 Feb 20:18
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  • [Achievements] Fixed a crash when playing a skirmish game without Dargslans.
  • [Skirmish] Fixed the skirmish game "Human vs. AI" referencing non-existent technology in its battle definition. (Issue #1051)

0.95.230

05 Feb 18:28
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  • [Achievements] The game no longer crashes when it tries to award the "A pirate in need" achievement. (Issue #1049)
  • [Achievement, UI] Awarding the "Newbie" achievement no longer overlaps with the first time showing of the Objectives panel.

0.95.229

04 Feb 08:55
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  • [UI] Fix the achievement screen not showing the last item when scrolled to the bottom.
  • [UI] When holding SHIFT while clicking -10 and +10 buttons on the Production Screen, the production amount is changed by -100 and +100 respectively. (Issue #1047)
  • [UI] Holding CTRL and SHIFT while clicking on a production line's left/right amount change button on the Production Screen now adjusts the amount by 100.
  • [UI] Added tooltips to the Custom Balance Settings screen's buttons indicating using SHIFT will speed up the amount changes.
  • [UI] Tooltips that would show below a control and would clip outside the game window now properly shows above the control.
  • [UI] Fixed a crash and lack of UI indicator when buying a station on the black market and the delivery target does not have the required military spaceport there. (Issue #1048)

0.95.228

03 Feb 14:12
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  • [Achievements, UI] Update the achievement system to be able to track and display progress of many achievements.
  • [UI] Clicking on a message on the Bridge while a message is being played no longer plays multiple messages at the same time. (Issue #1045)

Developer note

Some achievements will only show the progress indicator if a game has been started/loaded and run for a few seconds. Already achieved achievements prior to this update are visually not changed. Starting a new profile or deleting the profile.xml in the save/${profile name} directory can help with these UI changes.

Two achievements requiring multiple in-game years of time progress have been changed to be earnable via multiple playthroughs.