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Releases: akarnokd/open-ig

v0.95.242

11 Dec 12:34
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  • [Groundwar] Improved the pathfinding in groundwar when moving vehicles in groups. (By @hemoridos)(#1102)
  • [Groundwar,UI] Smoother vehicle and projectile movements in groundwar in 1x or 2x speeds. (By @hemoridos)(#1103)
  • [Skirmish] Skirmish alien buildings (that didn't exist in the original and reused human images) now have custom-made images. (By Péter Kovács)
  • [UI] Auto-upgrading fleet will now attempt to fill vehicle slots from all available inventory, not just the best. (By @hemoridos)(#1106)
  • [UI] Improved colony screen panning when switching between planets and added panning limits. (By @hemoridos)(#1107)
  • [Groundwar,Spacewar] Losing 4 or more battles (space, ground) during ranks 1 and 2 will now result in game over.(#1112)

v0.95.241

03 Nov 09:06
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  • [UI] Improve fleet arrows on the Starmap screen. (By @hemoridos). (Issues #1086, #1087)
  • [UI] Double clicking on enemy units no longer selects all enemy units of the same type. (By @hemoridos). (Issue #1093)
  • [Subtitle] Fix the Hungarian subtitle for when checking the status of Centronom. (By @hemoridos). (Issue #1090)
  • [Subtitle] Added missing Hungarian subtitles to some story cutscenes. (By @hemoridos). (Issue #1094)
  • [AI] The AI should no longer repeatedly demolish and rebuild power plants when worker shortages are present. (By @hemoridos). (Issue #1092)
  • [Diplomacy] Accepting an alliance no longer decreases the relation if it was already higher than 91%. (By @hemoridos). (Issue #1096)
  • [Groundwar, AI] The AI will no longer deploy its units on top of player-placed units. (By @hemoridos). (Issue #1088)
  • [Spacewar, UI] Winning spacewar with active player missiles no longer results in the game thinking the player lost the battle. (By @hemoridos). (Issue #1095)
  • [Spacewar, Balance] Weapons now have some target and delay randomization applied to them as well as pixel-level collision detection. Fixes some monotony, sound and hit detection issues. (By @hemoridos). (Issue #1097)

v0.95.240

31 Jul 08:48
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  • [Labels] Fixed the upgrade description of the Water Vaporator; it increases population growth, not living space amount. (Issue #1079)

v0.95.239

24 Jul 19:51
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  • [UI] Added missing German labels that caused a warning-crash.

v0.95.238

18 Jun 14:18
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  • [Balance] Capturing a planet will grant the building techs to the winner again. The previous restriction was logically inconsistent and could be bypassed by reloading a save anyway. (Issue #1057, #1078)

v0.95.237

08 Apr 06:26
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  • [UI] Fix NPE when pressing the del button. (Issue #1075)

v0.95.236

02 Feb 21:47
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  • [UI] Holding Shift while clicking on the Add/Del/Sell buttons add/remove/sell 10 items at once on the Equipment Screen. (Issue #1053)
  • [Saves] Loading a save with a particular corruption (owned planet without race info) no longer causes crashes. (Issue #991)

v0.95.235

01 Feb 22:00
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  • [Stability] The game should no longer crash if a target planet "disappeared" when targeted by colonization. (Issue #1073)
  • [Game Logic] The colonizers should no longer move choppily towards a colonization target. (Issue #1073)
  • [Saves] The game should now properly reload each player's known visible/named planet set. (Issue #1073)

v0.95.234

01 Feb 19:56
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  • [Groundwar, Graphics] Vehicles no longer appear as if they are behind/obscured by a surface feature that was paved over. (Issue #1070)

v0.95.233

01 Feb 16:10
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  • [UI] Fortification losses are now correctly accounted to you or the enemy, depending on whose planet it was. (Issue #1068)