Releases: akarnokd/open-ig
Releases · akarnokd/open-ig
v0.95.242
- [Groundwar] Improved the pathfinding in groundwar when moving vehicles in groups. (By @hemoridos)(#1102)
- [Groundwar,UI] Smoother vehicle and projectile movements in groundwar in 1x or 2x speeds. (By @hemoridos)(#1103)
- [Skirmish] Skirmish alien buildings (that didn't exist in the original and reused human images) now have custom-made images. (By Péter Kovács)
- [UI] Auto-upgrading fleet will now attempt to fill vehicle slots from all available inventory, not just the best. (By @hemoridos)(#1106)
- [UI] Improved colony screen panning when switching between planets and added panning limits. (By @hemoridos)(#1107)
- [Groundwar,Spacewar] Losing 4 or more battles (space, ground) during ranks 1 and 2 will now result in game over.(#1112)
v0.95.241
- [UI] Improve fleet arrows on the Starmap screen. (By @hemoridos). (Issues #1086, #1087)
- [UI] Double clicking on enemy units no longer selects all enemy units of the same type. (By @hemoridos). (Issue #1093)
- [Subtitle] Fix the Hungarian subtitle for when checking the status of Centronom. (By @hemoridos). (Issue #1090)
- [Subtitle] Added missing Hungarian subtitles to some story cutscenes. (By @hemoridos). (Issue #1094)
- [AI] The AI should no longer repeatedly demolish and rebuild power plants when worker shortages are present. (By @hemoridos). (Issue #1092)
- [Diplomacy] Accepting an alliance no longer decreases the relation if it was already higher than 91%. (By @hemoridos). (Issue #1096)
- [Groundwar, AI] The AI will no longer deploy its units on top of player-placed units. (By @hemoridos). (Issue #1088)
- [Spacewar, UI] Winning spacewar with active player missiles no longer results in the game thinking the player lost the battle. (By @hemoridos). (Issue #1095)
- [Spacewar, Balance] Weapons now have some target and delay randomization applied to them as well as pixel-level collision detection. Fixes some monotony, sound and hit detection issues. (By @hemoridos). (Issue #1097)
v0.95.240
v0.95.239
v0.95.238
v0.95.237
v0.95.236
v0.95.235
- [Stability] The game should no longer crash if a target planet "disappeared" when targeted by colonization. (Issue #1073)
- [Game Logic] The colonizers should no longer move choppily towards a colonization target. (Issue #1073)
- [Saves] The game should now properly reload each player's known visible/named planet set. (Issue #1073)