Added interpolated unit and projectile movement to ground battles #1103
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Added interpolation to unit and projectile movement in ground battles to smooth out movement on lower simulation speeds.
For this I separated simulation and rendering timers during ground battles. A new timer was added for submitting painting requests with a delay same as on ultra fast sim speed(~40fps).
Also found that the simulation timer for running test battles outside of a groundwar(ctrl+d) was always running affecting proper timings, I moved that to activate only when the test battle is started.