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Releases: akarnokd/open-ig

0.95.211

18 Aug 10:36
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  • [UI] Colony screen behavior were not using the zoom factor. (#1001)
  • [UI] Skip deployment if there are no tanks to deploy. (#1008)
  • [Labels] Text corrections. (#1009)
  • [Campaign] Fix the duplicate planet Exterior 19.

0.95.210

19 Jul 19:19
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  • [AI] Fixed Trader AI overriding the script-designated chat back to the default chat. (#924)
  • [Labels] Fixed some parametric russian labels. (#987)
  • [Labels] Added missing Hungarian labels about the settings screen.
  • [UI] The button Start Battle is now only visible if all vehicles have been deployed. (#986)
  • [UI] Fixed the trade screen's bounding box.
  • [UI] Fixed the tooltip on the building upgrade panel remaining visible after clicking on the upgrade star.
  • [AI] AI no longer does research before level 3.
  • [Balance] AI on easy no longer deploys tanks to the planet's capacity but only 2/3.

Fixes to the UI and AI

23 May 07:55
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  • [AI] AI no longer builds cheap buildings (housing, food factory) in case there is an energy shortage.
  • [UI] Fix for research screen loosing the current technology when a research completes.
  • [UI] In ground battle, the start battle button now shows only if all vehicles have been deployed.

Screen fixes

26 Jan 21:35
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Notable changes:

  • [UI] Walking around the ship now uses custom mouse cursors. Thanks @p-smith
  • [UI] Scaled spacewar screen now properly displays mouse cursor over objects. Thanks @Zalewa

Minor bugfixes

25 Mar 12:54
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Notable changes:

  • Fixed error in case the user and the auto-build removed a building at the same time. Issue #920
  • [Simulation] Fixed tax and population calculation resulting in NaN to prevent proper planet death and causing other calculations to go haywire. Issue #921
  • [UI] Fixed the continue button to be properly enabled/disabled after profile change. Issue #922

Migration to GitHub

16 Mar 11:02
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This release contains only URL updates inside the game and tools.