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Errors in the campaign and colony control panel #1133

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KZK07 opened this issue Apr 22, 2024 · 5 comments
Closed

Errors in the campaign and colony control panel #1133

KZK07 opened this issue Apr 22, 2024 · 5 comments
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@KZK07
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KZK07 commented Apr 22, 2024

Hello,

I'm uploading game saves for errors in the planet's control panel and errors when opening the "Gummp" campaign.

save-2024-04-22-19-03-14-207.xml.gz
save-2024-04-22-18-59-40-808.xml.gz
save-2024-04-18-18-06-24-688.xml.gz
save-2024-04-21-11-38-04-453.xml.gz
save-2024-04-21-11-31-51-755.xml.gz
save-2024-04-19-12-33-42-537.xml.gz
save-2024-04-18-18-06-24-688.xml.gz
save-2024-04-18-18-05-36-463.xml.gz

This is my first post on this forum. I'm not sure if I sent the files correctly. If I sent something incorrectly, please let me know.
Regards
Marcin

@akarnokd
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Thanks. I can see the crash.

Somehow this line fails:

if (se != null && se.type == SurfaceEntityType.BUILDING) {

because se.type == ROAD

@KZK07
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KZK07 commented Apr 22, 2024 via email

@akarnokd
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Okay, I know what happened. We introduced custom building images which changed the building footprints. In your case, alien church has a different footprint and breaks the rendering.

If you are not that attached to that playthrough, I recommend starting a new skirmish game.

@akarnokd akarnokd added the bug label Apr 22, 2024
@akarnokd
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Crash fixed via v0.95.245. But the render may still look wrong due to potentially overlapping and clipping buildings. Please rebuild these buildings.

@KZK07
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KZK07 commented Apr 23, 2024 via email

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