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popup_yesno

Thomas edited this page Aug 30, 2020 · 3 revisions

uiz_popup_yesno(text, windowText, blockBackground, [optional]font)

Takes either 3 or 4 arguments. Allows you to create a quick popup message with a "yes" and a "no" button. The size of the popup will be automatically adjusted depending on the string. Returns the id of a window or frame, depending on the value of argument 2(block background).

Function

  • instanceid = uiz_popup_yesno(text, windowText, blockBackground, font):
    • instanceid: Returns the instanceid of a window if "blockBackground" is set to false and returns the instanceid of a frame if "blockBackground" is set to true.
    • text: The text to be displayed withing the message.
    • windowText: the name of the window displayed in the left top.
    • block background: bool whether to create a half opaque gray pane preventing any mouse clicks in the background.
    • font: optional. Set the font of argument 0(text).

How to customize even further

The window exists out of the following objects:

  • obj_uiZ_window
  • obj_uiZ_text
  • obj_uiZ_square: if block background is on.
  • 2 obj_uiZ_3waybutton: one for "yes" and one for "no"

In the examples below, "r" refers to the returned item by uiz_popup_ok(). You can use the following variables:

  • The obj_uiZ_window object can always be accessed trough "r.window".
  • The obj_uiZ_text object can always be accessed trough "r.textlines".
  • The obj_uiZ_square can be accessed trough "r.square", but only if argument2 is true.
  • The yes and no obj_uiz_3waybuttons can be accessed trough "r.nobutton" and "r.yesbutton".

Look at the other articles on how these objects work, and how they can be customized.

Detecting when "yes" or "no" has been pressed

this can be done using the following if statement in a step event:

if instance_exists(r.yesbutton) and r.yesbutton.kmouseover==uiz_mouseclick then{
    //yes!
    CODE A
}else{
    if instance_exists(r.nobutton) and r.nobutton.kmouseover==uiz_mouseclick then{
        //no!
        CODE A
    }
}

CODE A changes depending on whether you are using a background (if argument2=true). If argument2=true then this code is used:

uiz_destroyObject_animation(r,uiz_zero,uiz_zero,uiz_acceldecel,1)
uiz_destroyObject_animation_default(r.window)

else this code is used (argument2=false):

uiz_destroyObject_animation_default(r);

Wiki pages

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obj_uiZ_3waybutton
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obj_uiZ_drawdslist obj_uiZ_dropdown
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obj_uiZ_sprite
obj_uiZ_square
obj_uiZ_squarebutton
obj_uiZ_swipicon
obj_uiZ_switch
obj_uiZ_tabslider
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obj_uiZ_treelist
obj_uiZ_text
obj_uiZ_text_background
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