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getdivisionframes

Thomas edited this page Aug 29, 2020 · 2 revisions

Division middles

If you imagine a 1D space that needs to be filled with a certain amount of squares. If you were to draw boxes in that space, you would need to know the coordinates of every position. These functions help you to position your drawing code in these ways. For these functions there are two sets:

  • A set to calculate the begin positions of every square.
  • A set to calculate the middle positions of every square.

Functions

  • squareStart = uiz_getPositionValue(space, divisions, square): will return the start of each square when a given space is divided in x divisions. It will return position values like this: (where the letter A stands for argument)
* **squareStart:** The start of the given square. (the return value) * **space:** The total amount of space that should be divided up (most likely in pixels, but this could be any arbitrary amount.) * **divisions:** In how many pieces your space should get divided. * **square:** What division number you want to get the middle of. However, 0 <= square < divisions. A value of 0 means that this function will return 0, while a value of "divisions-1" will return the value of "space".
  • squareStart = uiz_getPositionValue_range(left, right, divisions, square): will return the start of each square when a given space is divided in x divisions. What this function does especially, is gives you a start and end position for the coordinates you are trying to calculate. It will return position values like this: (where the letter A stands for argument)
* **squareStart:** The start of the given square. (the return value) * **left:** The start position of your range * **right:** The end position of your range * **divisions:** In how many pieces your space should get divided. * **square:** What division number you want to get the middle of. However, 0 <= square < divisions. A value of 0 means that this function will return 0, while a value of "divisions-1" will return the value of "space".
  • squareStart = uiz_getPositionValue_margins(space, divisions, square, margin): will return the start of each square when a given space is divided in x divisions. It will however add margins to the beginning and end (a margin of 0.2 on a horizontal division would mean 0.2 margin on the left and 0.2 on the right). This margin is added on the outside of your entire range, not of individual square. It will return position values like this: (where the letter A stands for argument)
* **squareStart:** The start of the given square. (the return value) * **space:** The total amount of space that should be divided up (most likely in pixels, but this could be any arbitrary amount.) * **divisions:** In how many pieces your space should get divided. * **square:** What division number you want to get the middle of. However, 0 <= square < divisions. A value of 0 means that this function will return 0, while a value of "divisions-1" will return the value of "space". * **margin:** What margin to add to the beginning and end of your range.
  • squareStart = uiz_getPositionValue_marginRange(space, divisions, square, marginBegin, marginEnd): will return the start of each square when a given space is divided in x divisions. It will however add margins to the beginning and end. This margin is added on the outside of your entire range, not of individual square. It will return position values like this: (where the letter A stands for argument)
* **squareStart:** The start of the given square. (the return value) * **space:** The total amount of space that should be divided up (most likely in pixels, but this could be any arbitrary amount.) * **divisions:** In how many pieces your space should get divided. * **square:** What division number you want to get the middle of. However, 0 <= square < divisions. A value of 0 means that this function will return 0, while a value of "divisions-1" will return the value of "space". * **marginBegin:** What margin to add to the beginning and end of your range. * **marginEnd:** What margin to add to the end and end of your range.
  • middle = uiz_getDivisionMiddles(space, divisions, square): will return the middle of each square when a given space is divided in x divisions. It will return position values like this: (where the letter A stands for argument)
* **middle:** The middle of the given square. (the return value) * **space:** The total amount of space that should be divided up (most likely in pixels, but this could be any arbitrary amount.) * **divisions:** In how many pieces your space should get divided. * **square:** What division number you want to get the middle of. However, 0 <= square < divisions A value of 0 means that this function will return the lowest possible value, while a value of "divisions-1" will return the highest possible value for this function.
  • middle = uiz_getDivisionMiddles_range(left, right, divisions, square): will return the middle of each square when a given space is divided in x divisions. What this function does especially, is gives you a start and end position for the coordinates you are trying to calculate. It will return position values like this: (where the letter A stands for argument)
* **middle:** The middle of the given square. (the return value) * **left:** The start position of your range * **right:** The end position of your range * **divisions:** In how many pieces your space should get divided. * **square:** What division number you want to get the middle of. However, 0 <= square < divisions. A value of 0 means that this function will return the lowest possible value, while a value of "divisions-1" will return the highest possible value for this function.
  • middle = uiz_getDivisionMiddles_margins(space, divisions, square, margin): will return the middle of each square when a given space is divided in x divisions. It will however add margins to the beginning and end (a margin of 0.2 on a horizontal division would mean 0.2 margin on the left and 0.2 on the right). This margin is added on the outside of your entire range, not of individual square. It will return position values like this: (where the letter A stands for argument)
* **middle:** The middle of the given square. (the return value) * **space:** The total amount of space that should be divided up (most likely in pixels, but this could be any arbitrary amount.) * **divisions:** In how many pieces your space should get divided. * **square:** What division number you want to get the middle of. However, 0 <= square < divisions. A value of 0 means that this function will return the lowest possible value, while a value of "divisions-1" will return the highest possible value for this function. * **margin:** What margin to add to the beginning and end of your range.
  • middle = uiz_getDivisionMiddles_marginRange(space, divisions, square, marginBegin, marginEnd): will return the middle of each square when a given space is divided in x divisions. It will however add margins to the beginning and end. This margin is added on the outside of your entire range, not of individual square. It will return position values like this: (where the letter A stands for argument)
* **middle:** The middle of the given square. (the return value) * **space:** The total amount of space that should be divided up (most likely in pixels, but this could be any arbitrary amount.) * **divisions:** In how many pieces your space should get divided. * **square:** What division number you want to get the middle of. However, 0 <= square < divisions. A value of 0 means that this function will return the lowest possible value, while a value of "divisions-1" will return the highest possible value for this function. * **marginBegin:** What margin to add to the beginning and end of your range. * **marginEnd:** What margin to add to the end and end of your range.

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