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circlestitch

Thomas edited this page Aug 30, 2020 · 2 revisions

uiz_back_circlestitch

Utilizes all background variables. (sprite_, color_, margin_, _texturemode)
This mode starts out by drawing one background sprite in the middle, and then places other sprites around that, including different sprites in the corners.
This way objects can have nice rounded corners and nicely textured corners.
A sprite should be build up in this way:

  • image 0: the top bar.
  • image 1: the right bar.
  • image 2: the bottom bar.
  • image 4: the left* top corner.
  • image 5: the right* top corner.
  • image 6: the right* bottom corner.
  • image 7: the left* bottom corner.
  • image 8: the background image.

Your sprite may be of any size, but it is recommended to keep this sprite around 32x32. Also, because the sprite must contain both horizontal and vertical images, a lot of space will be left empty. (Just look at spr_uiZ_border and spr_uiZ_border1 to get an idea of how the sprite works.)

Another thing you mustn't forget is to set margin_in correctly. If the border should only be 4 pixels wide, you will have to set margin_normal, or any other margin_ variable correctly.

One flaw that _back_circlestitch has is that the edges of your window need to have the same size as the border of your window. What that means is that if the thinkness of your border is 4 pixels, the edge sprites must be the exact corner and also 4 px wide. If you do want a border that extends further then you will have to use_back_circlestitch_specialmargins, as shown below with the top two rows using back_circlestitch and the bottom row using _back_circlestitch_specialmargins.

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