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popup_string

Thomas edited this page Aug 30, 2020 · 2 revisions

uiz_popup_string(text,windowtext,blockbackground,default string,[optional]font)

Allows you to create a quick popup message with an "ok" button. The size of the popup will be automatically adjusted depending on the string.

Returns the id of a windowid or frameid, depending on the value of argument 2(block background).

Function

  • uiz_popup_string(text,windowtext,blockbackground,default string,[optional]font):
    • text: The text to be displayed withing the message.
    • windowtext: the name of the window displayed in the left top.
    • block background: bool whether to create a half opaque gray pane preventing any mouse clicks in the background.
    • default string: The pre-filled string to be put into the obj_uiZ_stringbox object.
    • font: optional. Set the font of argument 0(text).

How to customize even further

The window exists out of the following objects:

  • obj_uiZ_window
  • obj_uiZ_text
  • obj_uiZ_square: if block background is on.
  • obj_uiZ_popupok
  • obj_uiZ_stringbox

In the examples below, "r" refers to the returned item by uiz_popup_ok(). You can use the following variables:

  • The obj_uiZ_window object can always be accessed trough "r.window".
  • The obj_uiZ_text object can always be accessed trough "r.textlines".
  • The obj_uiZ_square can be accessed trough "r.square", but only if argument2 is true.
  • The obj_uiZ_stringbox can be accessed trough "r.stringbox".
  • The obj_uiZ_popupok object can always be accessed trough "r.popup"

Look at the other articles on how these objects work, and how they can be customized.

obj_uiZ_popupok acts as the ok button has the following customizable properties:

  • color: the image blend of the sprite used for the button
  • sprite: the sprite used for the button (img 0=normal,1=mouseover,2=mousein)
  • spraddto: if you have a sprite with multiple buttons in it you can set this to "3" for example to make: (img 3=normal,4=mouseover,5=mousein);
  • text: The text on the button, not in the window;
  • textcolor:** the color of the text in the button;

Detecting when "ok" has been pressed

this can be done using the following if statement in a step event:

if instance_exists(r) and r.indestroy=1 then{
string=r.str;
}

One thing to note is that the window needs to have an animation that takes at least one step, which is true by default.

Wiki pages

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obj_uiZ_3waybutton
obj_uiZ_button
obj_uiZ_checkbox
obj_uiZ_clock
obj_uiZ_colorbox
obj_uiZ_cover
obj_uiZ_drawdslist obj_uiZ_dropdown
obj_uiZ_easybutton
obj_uiZ_frame
obj_uiZ_framescrollbar
obj_uiZ_functionbar
obj_uiZ_gradientsquare
obj_uiZ_gradientroundrect
obj_uiZ_gridlist
obj_uiZ_huesquare
obj_uiZ_loadingbar
obj_uiZ_loadingcircle
obj_uiZ_menubutton
obj_uiZ_mousemenu
obj_uiZ_radiobox
obj_uiZ_rotator
obj_uiZ_slider
obj_uiZ_scrollbar
obj_uiZ_slider_2col
obj_uiZ_slickslider
obj_uiZ_slideframe
obj_uiZ_sprbutton
obj_uiZ_spriteanimationbutton
obj_uiZ_spritecounter
obj_uiZ_stringbox
obj_uiZ_sliderstruct
obj_uiZ_surfacecanvas
obj_uiZ_sprite
obj_uiZ_square
obj_uiZ_squarebutton
obj_uiZ_swipicon
obj_uiZ_switch
obj_uiZ_tabslider
obj_uiZ_tabs
obj_uiZ_treelist
obj_uiZ_text
obj_uiZ_text_background
obj_uiZ_textarea
obj_uiZ_valuebox


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πŸ’» Windows (uiz)
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❓ General
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