Skip to content
Thomas edited this page Aug 29, 2020 · 4 revisions

uiz_getpos_ x/y

This a generic set of functions used to calculate the position or size of an object. An object calls this function to know it's own size.

functions

  • pos = uiz_getposx/y(value, valueType[px dp fc]): This function changes a position/distance from a value and value type pair to a usable single pixel value. uiz_getposx(1,fc) will return the objects width and uiz_getposx(0.5,fc) half of the parent's objects width. Useful if you are programming your own uiZ objects. Can only be called from a uiZ object.

    • pos: A value in pixels, coming from the converted value and valueType. This could be interpreted as a position or as a size.
    • value: What position/length should be calculated in combination with the value type
    • valueType: What type of value the first value is. This accepts:
      • px
      • pxmin
      • dp
      • dpmin
      • fc
      • fcx
      • fcy
      • fcm
      • fcmin
      • fcmax
  • pos = uiz_getposx/y_self(value, valueType[px dp fc]): Gets a value using getposx/y but uses it's own object as a reference instead of it's parent. uiz_getposx_self(1,fc) will the objects width and uiz_getposx_self(0.5,fc) half of the objects width. Useful if you are programming your own uiz objects. Can only be called from a uiZ object.

    • pos: A value in pixels, coming from the converted value and valueType. This could be interpreted as a position or as a size.
    • value: What position/length should be calculated in combination with the value type
    • valueType: What type of value the first value is. This accepts:
      • px
      • pxmin
      • dp
      • dpmin
      • fc
      • fcx
      • fcy
      • fcm
      • fcmin
      • fcmax
  • value = uiz_pixelsToValX/Y(valueType, valueInPx, instanceid): Script that takes a pos in pixels (as output by uiz_getpos) and reverts it back to value of given type.

    • value: The value of the provided pixel value in the newly provided unit (valueType).
    • valueType: what type you want to convert to. px, dp, fc, fcx, fcy and fcm are supported.
    • value in px: the value in pixels you want to convert from.
    • instanceid: The object to reverse the values for.

Value types

If you see references to the parent's width of parent's height of an object, those will refer to the inner width and inner height of the parent. The inner width means the width of the object minus the left and right inner margins (which are the framemargins and background margins)

You can find alternative explanations of these values here

px

This is the simpelest type and simply returns the given value, because it's already in pixel form. If you give a value of 3, the size/position you are trying to get is 3 pixels wide.

pxmin

The given pixel value subtracted from the parent's width (for the x function) or height (for the y function). This is useful if you want to put something inside an object with a pixel margin.

dp

Dp stands for "Density pixels". One dp equals 1 inch or 2.54 cm in real life.

dpmin

The given dp value subtracted from the parent's width (for the x function) or height (for the y function). This is useful if you want to put something inside an object with a dp margin.

fc

This function takes the parent's width (for the x function) or height (for the y function) and multiplies it by the value. You can make your object 50% of it's parent's size by setting a value of .5 and a valuetype of fc.

fcx

This function does the same as fc, but always takes the parent's width no matter if the x or y variant of this function is called.

fcy

This function does the same as fc, but always takes the parent's height no matter if the x or y variant of this function is called.

fcm

This function calculates both the fcx value and fcy value and takes the average between those values.

fcmin

This function looks at the parent's width and height. If the height is smaller than the width fcy is used, else fcx is used.

fcmax

This function looks at the parent's width and height. If the height is larger than the width fcy is used, else fcx is used.

Wiki pages

🏑Home / General
πŸ“ƒTutorials
πŸ‘ͺ Parent
↕️ Positioning
πŸ›  Fixing & Updating
πŸ• Depth
πŸ“ƒ Templates and Examples
πŸŒ† Background
πŸ“‡ Structures
🎈 Objects

obj_uiZ_3waybutton
obj_uiZ_button
obj_uiZ_checkbox
obj_uiZ_clock
obj_uiZ_colorbox
obj_uiZ_cover
obj_uiZ_drawdslist obj_uiZ_dropdown
obj_uiZ_easybutton
obj_uiZ_frame
obj_uiZ_framescrollbar
obj_uiZ_functionbar
obj_uiZ_gradientsquare
obj_uiZ_gradientroundrect
obj_uiZ_gridlist
obj_uiZ_huesquare
obj_uiZ_loadingbar
obj_uiZ_loadingcircle
obj_uiZ_menubutton
obj_uiZ_mousemenu
obj_uiZ_radiobox
obj_uiZ_rotator
obj_uiZ_slider
obj_uiZ_scrollbar
obj_uiZ_slider_2col
obj_uiZ_slickslider
obj_uiZ_slideframe
obj_uiZ_sprbutton
obj_uiZ_spriteanimationbutton
obj_uiZ_spritecounter
obj_uiZ_stringbox
obj_uiZ_sliderstruct
obj_uiZ_surfacecanvas
obj_uiZ_sprite
obj_uiZ_square
obj_uiZ_squarebutton
obj_uiZ_swipicon
obj_uiZ_switch
obj_uiZ_tabslider
obj_uiZ_tabs
obj_uiZ_treelist
obj_uiZ_text
obj_uiZ_text_background
obj_uiZ_textarea
obj_uiZ_valuebox


🎈 Your own objects
🚫 Destroy
🐭 Mouse
πŸ’» Windows (uiz)
🌌 Animations
❓ General
πŸ“’ Numbers
πŸ“’ Strings
✏️ Draw
🚩 Popup
πŸ“‚ Files
πŸ’» Windows (os)
Clone this wiki locally