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draw_square_colour

Thomas edited this page Aug 25, 2020 · 2 revisions

draw_square_colour(x1, y1, x2, y2, color1, color2, color3, color4, outline, alpha)

Does the same as game maker's draw_rectangle_colour, but this one is compatible with the uiz shaders. Always try to use this function instead of draw_rectangle_colour if you are making an uiZ object.

Fun note: one of the very few functions that use the British spelling of the word "colour/color", but just because game maker also uses it for this function. I have nothing against either of these spellings, but I decided to generally use the word "color" instead of "colour" throughout this manual.

Parameters

  • draw_square_colour(x1, y1, x2, y2, color1, color2, color3, color4, outline, alpha):
    • x1: The x coordinate of the left side of your square.
    • y1: The y coordinate of the top side of your square.
    • x2: The x coordinate of the right side of your square.
    • y2: The y coordinate of the bottom side of your square.
    • color1: The colour of the top left corner.
    • color2: The colour of the top right corner.
    • color3: The colour of the bottom right corner
    • color4: The colour of the bottom left corner.
    • outline: Whether the rectangle is an outline (true) or filled in (false).
    • alpha: The alpha of the square.

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