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Game. Extensions

Mr. Fat Guy edited this page Jul 28, 2024 · 29 revisions

A lot of people loves our game, but majority of them speaks in the same voice -- the 100% clone of the 1989 game is way, way too easy. It is possible to complete the game from the beginning till successful end in less than 25 minutes.

Therefore this article is a scratch-pad of all the wild ideas on how we can make our players' live harder (sometimes really painful) or how to make our future version of the game much more engaging.

Table of Contents:

Table of contents generated with markdown-toc.

Locations and Places

Map

  1. Fully-generated map, which allows it to by much, much bigger (to accommodate many players in the same time; see below) or virtually even stand as an open-world (generated further, as you close to its current borders).

  2. Many cities, some of them lacking certain places (like a small city without a doctor), so you don't get bored too quickly.

  3. "Description" of cities and map itself using CityJSON standard (?).

Town

  1. We love resting more than money! All town venues are open half of Saturday and remains closed through entire Sunday. You can go to church, if you wish! :)

  2. We want to add voice-overs (either AI-generated or spoken by a true actors) to most of the in-game texts. We want to allow venues' owners to greet you when you visit them and make them generally more talkative. This is not directly influencing game's difficulty level, but is still important for the overall gameplay.

  3. Since four map's pieces only are needed to win the game; so the first piece (from the shop) must cost $500, not $10!

  4. We finally have to figure what is Laundry used for! :) The simplest idea is to introduce cleanness level of you and your stuff. And allow you to bathe yourself and wash your belonging here. If you don't do this too often, your health gets lowered a bit faster. And if you really stinks, you may be forbid from entering some shop or place at the town.

River

  1. Watering must be repeated (and spends time) for each canteen; you can't water them all with one click.

  2. There are parts of the river where there is no fish at all through entire game.

Mines and Caves

  1. Matches must have finite quantity and be reducible just as the bullets are. Each "pack" of matches should contain 50 pieces and should be decreased by 1 each time you enter cave or mine (meaning that you need to lit your lantern).

  2. Much, much bigger caves and mines... And I mean really big... I meany really, really, REALLY big (each thick line in the image below is a single corridor; so yes the below mine has 333 corridors to explore!):

Coal mining in Illinois (1915)

  1. If you purchase special item (Map Book?), each time you enter a cave or mine that you have already (at least partially) visited, you'll see a "drawing plan" of that place (quite similar to above example) to help you find yourself and the way to exit even in deepest, most extended mines and caves.

Gameplay and Quests

Fighting

  1. When you get drunk, the effects last longer and influences your aiming in duel with Indians, snakes and outlaws.

  2. You can get shoot (wounded) if you bluff too much when playing the poker at the Saloon...

  3. ...or when you are at the wrong time at the town and you are called to take a part in the duel or survive Indian's attack.

  4. A longer pause for reloading your gun, so you don't turn your revolver into a machine gun.

Quests or Tasks

  1. Quests like a request to bring given amount of gold in given short period of time to get double value of it.

  2. Your cash at the bank is not so safe anymore. Bank can be robbed occasionally.

  3. Much more (that two default currently) bad guys to seek and find.

  4. Drapper Dan can become very generous (or drunken enough) to offer double wages, if you play poker with him right now.

  5. Doctor can ask you to provide him with some snakes in a short period of time and give you double price for that.

New Items

  1. Food-related items split into raw and cooked. Raw are cheaper, but reduces hunger at lower level.

  2. You can buy lodges of wood in addition to matches to light a camp fire during the night in the desert. This will reduces your health deterioration (due to increased temperature in the wilderness), will stop desert events for the time you are at your camp places and allows you to cook your raw food (purchased or haunted), so eating it will bring you more nutrition level and increase health and reduce hunger faster.

  3. If you have whiskey, you can use it to reduce health deterioration after you are wounded, by drinking it (to ease pain) and using it to disinfect your wounds.

  4. More weapons to deal with wilderness' danger.

Animals

  1. In addition to Indians, outlaws and snakes, you can also meet some traveling animals, like wild deer or buffalo heard which you can try to shoot and get food.

  2. Hunted snakes can be boiled (see above) or brought to the doctor, who will turn them into antidotum and a lower price than offered at the shop.

Real-Life Experience

  1. A fame which can be:

    • Increased by killing Indians (let's be honest, this is cruel, but they were generally considered "the wrong ones" at that time) or bringing fugitives to the jail
    • Decreased by fleeing from fighting Indians, outlaws or snakes
    • Zeroed by attending masses at the church.

If your fame is too low, you can get higher prices or be even forbit from entering some places ("We don't serve cowards here!).

  1. Real time mode? Set time speed to 1:1 and let day-night cycle to appear in-game when it appears in your place:

    • Sunsets in your location and its get darker in game that you are playing

    • This sounds cool, but must be thoroughly thinked-over. We currently have 100x time factor when wandering the map. This means that it could take you 6-8 hours of your real time to get to the mountains and back

    • Maybe we should consider some masochist-extremist mode, where you travel in-game, as you sleep in real world and you are awaken at approx. 3 AM, because Indians has attacked you! :)

  2. There is no true survival game without EXP and skills system. So we definitely must introduce something like that. You gain experience as you go across the burning desert and your dully life. You can spare your gained knowledge point to learn (or level up) some player characteristics, which will in turn increase some player's modifier. Allowing you to shot better, get more food out of hunted animals, have more lucky in poker etc. etc.

General

Account

  1. Adding an account to which you must login prior starting your game. Your saves saved in your account, not in local cache, causing you to continue your game on any device you want.

  2. In-game cash stored at our servers which allow you to re-use it in following games and allows us to add extra cash for every supporter of our game development.

  3. Streaks etc. (here is an example from Microsoft Rewards program) to get you some benefits for playing the game longer than average:

Streak

Multiplayer

  1. True multiplayer, where you can run into not just Indians, outlaws or snakes, but other players as well.

More languages

  1. As the name says. We want to add support for more languages than we currently support.

Google Play Games Achievements

  1. Basic support -- for Generic achievements.

  2. Extended support -- for Incremental achievements.

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