vulkan-api
Here are 157 public repositories matching this topic...
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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Jul 26, 2024 - C++
One stop solution for all Vulkan samples
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Aug 23, 2024 - C++
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
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Mar 31, 2023 - C++
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
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Aug 22, 2024 - C++
Code repository for Vulkan Cookbook by Packt
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Jan 18, 2023 - C++
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
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Aug 1, 2024 - C++
Modern and easy-to-use library for Vulkan
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Aug 25, 2024 - C++
A modern cross-platform low-level graphics API
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Aug 26, 2024 - C++
Yet Another Vulkan Engine
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Aug 12, 2024 - C++
vulkan abstraction layer that represent frame as a task graph
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Mar 24, 2021 - C++
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
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Aug 25, 2024 - C++
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
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Aug 14, 2024 - C++
Implementation of OpenCL 3.0 on Vulkan
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Aug 14, 2024 - C++
Examples and demos for the Vulkan C++ API
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Feb 20, 2024 - C++
Sample projects demonstrating the usage of Diligent Engine
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Aug 26, 2024 - C++
Vulkan library oriented on high speed rendering
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Jan 27, 2019 - C++
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
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May 29, 2018 - C++
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