id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
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Updated
Mar 3, 2024 - C
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
Vulkan API bindings for Go programming language
Simple Dynamic Vulkan Extension Loader
A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.
a vulkan renderer made in C.
A small vulkan engine for generating scenes with SDF (3D and 2D).
A raytracer built with Vulkan and C++20 modules that supports realtime compute-shader-based raytracing with multi-bounce and multi-ray per pixel. We only support spheres for the time being.
A multithreaded, high performance, fully functional game engine written in pure C, similar in speed to a Wildebeest™.
A minimalist wrapper around the Vulkan API to write easy, portable, and (somewhat) safe compute shaders in C
C Vulkan
Example engine using the Vulkan API
A 3d graphics engine written in C and Vulkan
Simple Vulkan example in C without using a windowing system support.
Vulkan cube Demo, but attempt to switch to the C89
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