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Update 1.5.0 #1
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starstormhun
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Update 1.5.0 #1
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starstormhun
commented
Dec 1, 2023
- Included Unity Assets for easier replication
- Added DisablePointLights slider to all materials
- Added HairPlusReflect
- Added HairFrontPlusReflect
- Added DisablePointLights slider to all materials - Added HairPlusReflect - Added HairFrontPlusReflect
- Added a slider to disable matcaps which fall in shadow - Fixed MainOpaquePlusTess not working
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Added: - All shaders now support matcap shadowing - Reflection coloring with 2 options sliders (ReflectCol, ReflectColAlphaOpt, ReflectColColorOpt) - ReflectRotation slider: 0-360° matcap rotation - ReflectMask for Skin/Hair reflect versions: black/white toggles between environmental and matcap reflections, defaults to white (matcap) - ReflectMapDetail for item shaders: combination of ReflectMap (red channel) and ReflectMask (green channel) - Had to combine them due to technical limitations - ShadowHSV: shadow color relative adjustment (for touchups) - AdjustBackfaceNormals slider: Backfaces will be lit correctly but the item's reflection looks off (defaults to off, on would be the vanilla behavior) - CullOption and Cutoff sliders for hair shaders - All item shaders which didn't before now support AlphaMasks - Alpha shaders now support smooth alpha (AlphaOptionCutoff = 2) - Gray AlphaMask values between `Cutoff` and 1 will be scaled to between 0 and 1 Fixes: - Point lights now work correctly with matcap shadowing - ReflectVal inconsistencies compared to 1.3.1 removed - Matcap alphas now behave like in 1.3.1 - Front hair shaders now have the correct render queue (might mean needing to set "Show irises through hair" to Yes)
Added:
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Added:
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Add eye matcaps, fix eye Z rendering
Add more tess
Add Studio item plus
- fix eye matcaps extending beyond maintex - fix absolute black problem with eye / eyetess - fix transparency slider default - fix transparency slider behaviour with outlines / reflections - fix absolute black shadow color problem with studio shaders
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## Additions: - Exposed AlphaMask on Skin shaders - Added ColMask / Col0 / Col1 / Col2 / Col3 to Skin shaders ## Fixes: - Fixed all tiling issues ||hopefully|| - Eye emission now rotates with the eye - Eye emission is no longer broken by too dark of a MainTex - Fix hair reflections breaking things when parts of hair were hidden via MainTex - Skin / Hair / Eye shaders' ReflectMap now functions correctly - Skin / Hair / Eye shaders' ReflectMask can now be scaled/translated - A bunch of StudioItem shader color nonsense - StudioItem shaders now only speculate in the light - StudioItem shaders are now properly lit with Point Lights (pointlight shadows still impossible) - StudioItem shaders' speculars fixed all around - StudioItem shaders' emission fixed
Fix DisableShadowedMatcap with cast shadows
If possible, please add the ‘AlphaOptionCutoff’ feature to the SkinPlusTess shader. This feature would be helpful for me. Thank you! |
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