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A worms-like game, but using Clowns, using SDL. The Physics engine is done from scratch.

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Clowns Physics (Worms Theory project)

Description

A worms-like game, but instead of worms, we use clowns.

Key Features

Physics engine done from scratch. All of the work is done by us. Use the plane to have a drag force while on the air. Clowns can jump infinitely. Why? Because they are clowns. The main objective is to pop all balloons using your own projectiles. You lose if you fall off the scene.

Gameplay controls

  • A: Move to the left.
  • D: Move to the right.
  • E: Shoot upwards.
  • E+A: Shoot left.
  • E+D: Shoot right.
  • SPACE: Jump.
  • Q: Use the plane.
  • R: Reset level.
  • ESC: Exit game.

Debug keys

  • F1: Enable debug mode.
    • 1: Time options.
      • UP ARROW: Increase Target FPS by 10.
      • DOWN ARROW: Decrease Target FPS by 10.
      • LEFT/RIGHT ARROWS: Change deltatime scheme.
    • 2: Gravity options.
      • UP-ARROW: Increase Target FPS.
      • DOWN-ARROW: Decrease Target FPS.
    • 3: Coefficient options.
      • 1: World restitution options.
        • UP-ARROW: Increase restitution.
        • DOWN-ARROW: Decrease restitution.
      • 2: Trampolines restitution options.
        • UP-ARROW: Increase restitution.
        • DOWN-ARROW: Decrease restitution.
    • 4: Integrator options.
      • LEFT/RIGHT ARROWS: Change integration method.
    • 5: Forces options.
      • UP-ARROW: Toggle gravity.
      • LEFT-ARROW: Toggle lift.
      • RIGHT-ARROW: Toggle drag.
    • 6: Show variables.
    • BACKSPACE: Go to the previous menu.

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A worms-like game, but using Clowns, using SDL. The Physics engine is done from scratch.

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