-
Notifications
You must be signed in to change notification settings - Fork 0
/
ModuleSceneIntro.h
58 lines (45 loc) · 1.06 KB
/
ModuleSceneIntro.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
#pragma once
#include "Module.h"
#include "Animation.h"
#include "p2DynArray.h"
#include "Globals.h"
#include "ModulePhysics.h"
#define BOUNCER_TIME 200
class ModuleSceneIntro;
class ModuleSceneIntro : public Module
{
public:
ModuleSceneIntro(bool start_enabled = true);
~ModuleSceneIntro();
bool Start();
update_status Update();
bool CleanUp();
public:
bool win = false;
bool lose = false;
SDL_Texture* winScreen;
SDL_Texture* loseScreen;
Body* clown[10];
Body* player = nullptr;
Trampoline* trampoline1 = nullptr;
Trampoline* trampoline2 = nullptr;
p2Point<float> balloonPos[10];
Balloon* balloons[10];
SDL_Texture* glider = nullptr;
Body* ground1 = nullptr;
Body* ground2 = nullptr;
Body* ground3 = nullptr;
Body* ground4 = nullptr;
Body* ground5 = nullptr;
Body* ground6 = nullptr;
Body* ground7 = nullptr;
Body* ground8 = nullptr;
Body* ground9 = nullptr;
Body* ground10 = nullptr;
Body* ground11 = nullptr;
Body* ground12 = nullptr;
Body* ground13 = nullptr;
Body* ground14 = nullptr;
Body* ground15 = nullptr;
SDL_Texture* background;
};