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This repository has been archived by the owner on Apr 10, 2020. It is now read-only.

A C# fork of WraithRS by WolfKnight, to include better radar results and perpendicular radar.

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ryans1230/WraithRS-Improved

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WraithRS-Improved

A C# fork of WraithRS by WolfKnight, to include better radar results and perpendicular radar. It includes many improvements:

  • Player must have line of sight to the target vehicle. This prevents running radar behind solid objects.
  • More realistic radar limitations. This prevents running radar perpendicular to the road. A true correct implementation would use the cosine of the angle to show the radar speed.
  • Radar for front seat passengers. They can have their own separate radar configuration (for now).
  • Perpendicular radar beams. Some vehicles may be equipped with this type of radar.
  • Wider and more radar beams. The radar beam is one meter wider, and if a vehicle isn't found, up to 2 more radar beams will fan out and look for a vehicle.

Keybinds:

  • LCtrl+Z: Opens/closes the control panel
  • Z: Resets the fast lock when in the vehicle

Commands:

  • /radardebug: Toggles the showing of the radar beams when they are active, and the locked vehicle if it meets the criteria.

WolfKnight's original script: https://forum.fivem.net/t/release-wraithrs-advanced-radar-system-1-0-2/48543

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A C# fork of WraithRS by WolfKnight, to include better radar results and perpendicular radar.

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