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--Refactor Semantic Mesh loading/flattening to remove deprecated functionality and improve efficiency #2079

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23 changes: 16 additions & 7 deletions src/esp/assets/ResourceManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@
#include <Magnum/MeshTools/Transform.h>
#include <Magnum/PixelFormat.h>
#include <Magnum/SceneGraph/Object.h>
#include <Magnum/SceneTools/FlattenMeshHierarchy.h>
#include <Magnum/SceneTools/FlattenTransformationHierarchy.h>
#include <Magnum/Trade/AbstractImporter.h>
#include <Magnum/Trade/FlatMaterialData.h>
#include <Magnum/Trade/ImageData.h>
Expand Down Expand Up @@ -1464,16 +1464,25 @@ ResourceManager::flattenImportedMeshAndBuildSemantic(Importer& fileImporter,
Cr::Containers::Optional<Mn::Trade::SceneData> scene =
fileImporter.scene(sceneID);

// To access the mesh id
Cr::Containers::Array<Cr::Containers::Pair<
Mn::UnsignedInt, Cr::Containers::Pair<Mn::UnsignedInt, Mn::Int>>>
meshesMaterials = scene->meshesMaterialsAsArray();
// All the transformations, flattened and indexed by mesh id, with
// reframeTransform applied to each
Cr::Containers::Array<Mn::Matrix4> transformations =
Mn::SceneTools::flattenTransformationHierarchy3D(
*scene, Mn::Trade::SceneField::Mesh, reframeTransform);

Cr::Containers::Array<Mn::Trade::MeshData> flattenedMeshes;
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for (const Cr::Containers::Triple<Mn::UnsignedInt, Mn::Int, Mn::Matrix4>&
meshTransformation :
Mn::SceneTools::flattenMeshHierarchy3D(*scene)) {
int iMesh = meshTransformation.first();
Cr::Containers::arrayReserve(flattenedMeshes, meshesMaterials.size());

for (std::size_t i = 0; i != meshesMaterials.size(); ++i) {
Mn::UnsignedInt iMesh = meshesMaterials[i].second().first();
if (Cr::Containers::Optional<Mn::Trade::MeshData> mesh =
fileImporter.mesh(iMesh)) {
const auto transform = reframeTransform * meshTransformation.third();
arrayAppend(flattenedMeshes,
Mn::MeshTools::transform3D(*mesh, transform));
Mn::MeshTools::transform3D(*mesh, transformations[i]));
}
}

Expand Down