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Main menu and UI #6

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dofranko opened this issue Sep 25, 2021 · 0 comments
Open

Main menu and UI #6

dofranko opened this issue Sep 25, 2021 · 0 comments
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@dofranko dofranko self-assigned this Sep 25, 2021
@dofranko dofranko changed the title Main menu Main menu and UI Sep 25, 2021
dofranko added a commit that referenced this issue Sep 29, 2021
feat: add (partly) triggerable upgrade's UI (targer: between waves) #6 #4

Waring: In between code - simply just a mess. 'Refactor Time!' in next commit(s)
dofranko added a commit that referenced this issue Oct 1, 2021
feat(#4): add skip button
feat(#5): hittding upgrades buttons trigger actions (now implement them)
fix: some castle visual problems with upgrade panel
dofranko added a commit that referenced this issue Oct 1, 2021
feat(#10): simple hold money as variable and use to buy upgrades
fix(#6): smooth changing health bar
dofranko added a commit that referenced this issue Oct 3, 2021
feat(#6): add energy bar
Closes #13
dofranko added a commit that referenced this issue Oct 4, 2021
feat(#9): bassic turret - can look at enemies near it
fix: NameToLayer it is not, what you are looking for
fix: castle and enemt reaaranged prefabs
fix: fixed player raycast weapon layermask
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