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Gameplay #4

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dofranko opened this issue Sep 25, 2021 · 0 comments
Closed

Gameplay #4

dofranko opened this issue Sep 25, 2021 · 0 comments
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enhancement New feature or request

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@dofranko
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Add gameplay like enemy waves

@dofranko dofranko added the enhancement New feature or request label Sep 25, 2021
@dofranko dofranko self-assigned this Sep 25, 2021
dofranko added a commit that referenced this issue Sep 29, 2021
feat: add (partly) triggerable upgrade's UI (targer: between waves) #6 #4

Waring: In between code - simply just a mess. 'Refactor Time!' in next commit(s)
dofranko added a commit that referenced this issue Sep 29, 2021
refactor: change handling code after spawning castle/enemies and dying enemies
reactor: minor change to script placements
dofranko added a commit that referenced this issue Oct 1, 2021
feat(#4): add skip button
feat(#5): hittding upgrades buttons trigger actions (now implement them)
fix: some castle visual problems with upgrade panel
dofranko added a commit that referenced this issue Oct 11, 2021
feat(#4): add more enemies each wave, little balance to dmg
fix: change handling some random stuff
@dofranko dofranko closed this as completed Nov 2, 2021
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