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Update NDK / native build tools to latest version #179

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6 tasks done
mikehardy opened this issue Apr 21, 2022 · 2 comments
Closed
6 tasks done

Update NDK / native build tools to latest version #179

mikehardy opened this issue Apr 21, 2022 · 2 comments

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@mikehardy
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mikehardy commented Apr 21, 2022

Right now we're not just using an obsolete / unsupported version (r22) we're using the 22.0 version of it while r22b is out.

But we should move to the latest stable release https://github.com/android/ndk/wiki#current-stable-release

Right now that is r24 / 24.0.8215888

This is useful as part of a general strategy to get everything updated so native M1 builds work as well...
android/ndk#1299 (comment)

That comment lists these things plus some config to do to use correct cmake version

  • Android Studio 2021.1.1
  • Android Gradle Plugin 7.1.0 (the plugin includes an aapt2 binary)
  • Android SDK Build-Tools 32.1-rc1 (SDK's stable channel)
  • Android SDK Platform Tools 32.0.0 (SDK's stable channel)
  • Android NDK 24.0.8215888
  • CMake 3.22.1 (SDK's canary channel)
mikehardy added a commit to mikehardy/Anki-Android-Backend that referenced this issue Apr 21, 2022
dae added a commit to ankitects/Anki-Android-Backend that referenced this issue Nov 29, 2022
The 2.1.55 desktop release switched away from Bazel to a new build system,
which required some changes to this repo. Making the changes was a bit complicated
due to the complexity of the current build system, and I ended up shaving some yaks
to make things simpler while I was working on the changes.

Changes:

- Building for the current architecture instead of all architectures is now the
default, so getting started is easier, and a build in Android Studio no longer
requires special flags.
- The build-current.sh script has been split into build-aar and build-robo
for the Android and Robolectric parts, and can be used for both single-arch
and multi-arch builds.
- On arm64 Macs, the build scripts now create arm binaries
- In a multi-arch build, both x86 and arm64 Mac libs are built, and they're
merged into a single library. This can be done in CI, so there is no manual step
required for M1 machines anymore.
- The build now uses protobuf and python binaries/libs that the desktop build
downloads, so they don't need to be installed separately.
- The pinned Rust version and Rust targets are automatically installed as
required.
- The per-platform CI builds now build in debug mode and are faster.
- Updated the docs to explain how the NDK can be installed via Android Studio,
instead of via separate command-line tools.
- The cross/docker stuff has been stripped out, as it's of limited use as it
can't target macOS legally. Easier to use GH actions for the multi-arch
builds, and keep things simple for local development.
- Fix lint not being run in CI; caught an API 23 reference.

Bumps ankidroid#179 (builds on M1 already work, so this may be simpler than expected?)
Bumps ankidroid#174 (a bunch of the doctor stuff is obsolete; updated HOWTO.md and GH actions should be consulted)
Bumps ankidroid#27 (I recommend closing this; single-platform is the default for local builds, and
CI runners don't have any extra compute available)

Tentatively closes ankidroid#109 (didn't see the flake when I was updating the actions)

Closes ankidroid#235 (translation submodules now automatically synced with anki submodule)
Closes ankidroid#213 (path based on script now)
Closes ankidroid#211 (builds for Arm Mac on Arm Macs)
Closes ankidroid#197 (single arch is the default)
Closes ankidroid#196 (desktop venv is used)
Closes ankidroid#195 (can be done via the GUI, and does not require separate cli download)
Closes ankidroid#168 (latest Rust; easier changing via rust-toolchain.toml)
Closes ankidroid#164 (universal dylib)
Closes ankidroid#127 (no docker)
Closes ankidroid#106 (most of those scripts obsolete; some commands moved into build scripts)
Closes ankidroid#99 (no docker)
Closes ankidroid#98 (no docker)
Closes ankidroid#97 (submodule automatically updated)
Closes ankidroid#96 (build will fail if commit unavailable)
Closes ankidroid#53 (no docker)
Closes ankidroid#40 (DEBUG=1 option documented)
Closes ankidroid#9 (simpler OOTB experience, and updated docs)
dae added a commit to ankitects/Anki-Android-Backend that referenced this issue Nov 29, 2022
The 2.1.55 desktop release switched away from Bazel to a new build system,
which required some changes to this repo. Making the changes was a bit complicated
due to the complexity of the current build system, and I ended up shaving some yaks
to make things simpler while I was working on the changes.

Changes:

- Building for the current architecture instead of all architectures is now the
default, so getting started is easier, and a build in Android Studio no longer
requires special flags.
- The build-current.sh script has been split into build-aar and build-robo
for the Android and Robolectric parts, and can be used for both single-arch
and multi-arch builds.
- On arm64 Macs, the build scripts now create arm binaries
- In a multi-arch build, both x86 and arm64 Mac libs are built, and they're
merged into a single library. This can be done in CI, so there is no manual step
required for M1 machines anymore.
- The build now uses protobuf and python binaries/libs that the desktop build
downloads, so they don't need to be installed separately.
- The pinned Rust version and Rust targets are automatically installed as
required.
- The per-platform CI builds now build in debug mode and are faster.
- Updated the docs to explain how the NDK can be installed via Android Studio,
instead of via separate command-line tools.
- The cross/docker stuff has been stripped out, as it's of limited use as it
can't target macOS legally. Easier to use GH actions for the multi-arch
builds, and keep things simple for local development.
- Fix lint not being run in CI; caught an API 23 reference.

Bumps ankidroid#179 (builds on M1 already work, so this may be simpler than expected?)
Bumps ankidroid#174 (a bunch of the doctor stuff is obsolete; updated HOWTO.md and GH actions should be consulted)
Bumps ankidroid#27 (I recommend closing this; single-platform is the default for local builds, and
CI runners don't have any extra compute available)

Tentatively closes ankidroid#109 (didn't see the flake when I was updating the actions)

Closes ankidroid#235 (translation submodules now automatically synced with anki submodule)
Closes ankidroid#213 (path based on script now)
Closes ankidroid#211 (builds for Arm Mac on Arm Macs)
Closes ankidroid#197 (single arch is the default)
Closes ankidroid#196 (desktop venv is used)
Closes ankidroid#195 (can be done via the GUI, and does not require separate cli download)
Closes ankidroid#168 (latest Rust; easier changing via rust-toolchain.toml)
Closes ankidroid#164 (universal dylib)
Closes ankidroid#127 (no docker)
Closes ankidroid#106 (most of those scripts obsolete; some commands moved into build scripts)
Closes ankidroid#99 (no docker)
Closes ankidroid#98 (no docker)
Closes ankidroid#97 (submodule automatically updated)
Closes ankidroid#96 (build will fail if commit unavailable)
Closes ankidroid#53 (no docker)
Closes ankidroid#40 (DEBUG=1 option documented)
Closes ankidroid#9 (simpler OOTB experience, and updated docs)
dae added a commit to ankitects/Anki-Android-Backend that referenced this issue Nov 29, 2022
The 2.1.55 desktop release switched away from Bazel to a new build system,
which required some changes to this repo. Making the changes was a bit complicated
due to the complexity of the current build system, and I ended up shaving some yaks
to make things simpler while I was working on the changes.

Changes:

- Building for the current architecture instead of all architectures is now the
default, so getting started is easier, and a build in Android Studio no longer
requires special flags.
- The build-current.sh script has been split into build-aar and build-robo
for the Android and Robolectric parts, and can be used for both single-arch
and multi-arch builds.
- On arm64 Macs, the build scripts now create arm binaries
- In a multi-arch build, both x86 and arm64 Mac libs are built, and they're
merged into a single library. This can be done in CI, so there is no manual step
required for M1 machines anymore.
- The build now uses protobuf and python binaries/libs that the desktop build
downloads, so they don't need to be installed separately.
- The pinned Rust version and Rust targets are automatically installed as
required.
- The per-platform CI builds now build in debug mode and are faster.
- Updated the docs to explain how the NDK can be installed via Android Studio,
instead of via separate command-line tools.
- The cross/docker stuff has been stripped out, as it's of limited use as it
can't target macOS legally. Easier to use GH actions for the multi-arch
builds, and keep things simple for local development.
- Fix lint not being run in CI; caught an API 23 reference.

Bumps ankidroid#179 (builds on M1 already work, so this may be simpler than expected?)
Bumps ankidroid#174 (a bunch of the doctor stuff is obsolete; updated HOWTO.md and GH actions should be consulted)
Bumps ankidroid#27 (I recommend closing this; single-platform is the default for local builds, and
CI runners don't have any extra compute available)

Tentatively closes ankidroid#109 (didn't see the flake when I was updating the actions)

Closes ankidroid#235 (translation submodules now automatically synced with anki submodule)
Closes ankidroid#213 (path based on script now)
Closes ankidroid#211 (builds for Arm Mac on Arm Macs)
Closes ankidroid#197 (single arch is the default)
Closes ankidroid#196 (desktop venv is used)
Closes ankidroid#195 (can be done via the GUI, and does not require separate cli download)
Closes ankidroid#168 (latest Rust; easier changing via rust-toolchain.toml)
Closes ankidroid#164 (universal dylib)
Closes ankidroid#127 (no docker)
Closes ankidroid#106 (most of those scripts obsolete; some commands moved into build scripts)
Closes ankidroid#99 (no docker)
Closes ankidroid#98 (no docker)
Closes ankidroid#97 (submodule automatically updated)
Closes ankidroid#96 (build will fail if commit unavailable)
Closes ankidroid#53 (no docker)
Closes ankidroid#40 (DEBUG=1 option documented)
Closes ankidroid#9 (simpler OOTB experience, and updated docs)
mikehardy added a commit that referenced this issue Dec 16, 2022
* Move anki submodule to top level

It's not only used to build the bridge, but also to generate TS files,
so top-level makes more sense. It will also fit more nicely into a
cargo workspace.

* Add a missing drop() that recent Rust versions complain about

* Update to 2.1.55 + ninja build

* Refactor the build system

The 2.1.55 desktop release switched away from Bazel to a new build system,
which required some changes to this repo. Making the changes was a bit complicated
due to the complexity of the current build system, and I ended up shaving some yaks
to make things simpler while I was working on the changes.

Changes:

- Building for the current architecture instead of all architectures is now the
default, so getting started is easier, and a build in Android Studio no longer
requires special flags.
- The build-current.sh script has been split into build-aar and build-robo
for the Android and Robolectric parts, and can be used for both single-arch
and multi-arch builds.
- On arm64 Macs, the build scripts now create arm binaries
- In a multi-arch build, both x86 and arm64 Mac libs are built, and they're
merged into a single library. This can be done in CI, so there is no manual step
required for M1 machines anymore.
- The build now uses protobuf and python binaries/libs that the desktop build
downloads, so they don't need to be installed separately.
- The pinned Rust version and Rust targets are automatically installed as
required.
- The per-platform CI builds now build in debug mode and are faster.
- Updated the docs to explain how the NDK can be installed via Android Studio,
instead of via separate command-line tools.
- The cross/docker stuff has been stripped out, as it's of limited use as it
can't target macOS legally. Easier to use GH actions for the multi-arch
builds, and keep things simple for local development.
- Fix lint not being run in CI; caught an API 23 reference.

Bumps #179 (builds on M1 already work, so this may be simpler than expected?)
Bumps #174 (a bunch of the doctor stuff is obsolete; updated HOWTO.md and GH actions should be consulted)
Bumps #27 (I recommend closing this; single-platform is the default for local builds, and
CI runners don't have any extra compute available)

Tentatively closes #109 (didn't see the flake when I was updating the actions)

Closes #235 (translation submodules now automatically synced with anki submodule)
Closes #213 (path based on script now)
Closes #211 (builds for Arm Mac on Arm Macs)
Closes #197 (single arch is the default)
Closes #196 (desktop venv is used)
Closes #195 (can be done via the GUI, and does not require separate cli download)
Closes #168 (latest Rust; easier changing via rust-toolchain.toml)
Closes #164 (universal dylib)
Closes #127 (no docker)
Closes #106 (most of those scripts obsolete; some commands moved into build scripts)
Closes #99 (no docker)
Closes #98 (no docker)
Closes #97 (submodule automatically updated)
Closes #96 (build will fail if commit unavailable)
Closes #53 (no docker)
Closes #40 (DEBUG=1 option documented)
Closes #9 (simpler OOTB experience, and updated docs)

* Tweak print statements in build.gradle

Opted to match the actual variable name rather than make it human
readable; the print statements are just there to help debug issues
when the user forgets to shut down gradle first.

* Elaborate on prerequisites

* Integrate HOWTO inside README; remove more obsolete instructions

* Remove plantuml files

* Add platform guard to multi-arch build

* Fix clippy lints; check in CI

* Include lint in check, and remind users they have to use build-aar first

* Custom path no longer required for rsdroid-testing

* Reduce verbosity of cargo build in aar

* Mention python3 env

* Strip some obsolete stuff from doctor.sh

* Increase timeout to 10 seconds

#246 (comment)

* Mention msys2

* Apply build-all.yml suggestions from Mike

* Increase timeout of multi-arch build

* Tweak cache keys

* Confirm aar/jar output

* Change Mani's PS script to a .bat file

Avoids the need to change the execution policy, and the new script
checks execution success.

* Fix incorrect build target in build-aar.bat

* Use desktop build's bundled Python on Windows

Avoids the need to install it separately

* Add os suffix to artifacts

* Apply suggestions from code review

Co-authored-by: Mike Hardy <github@mikehardy.net>

* Only hash lockfiles

https://github.com/ankidroid/Anki-Android-Backend/pull/246/files#r1038175214

* Update to stable release commit

Co-authored-by: Mike Hardy <github@mikehardy.net>
@dae
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dae commented Aug 24, 2023

Is anything remaining here?

@mikehardy
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No, I'm going to open a separate issue to bump the compile / target sdk versions but you nailed getting the NDK and toolchain stuff up to date, so M1 native builds should be great now after the #294 epic

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