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BulletStorm is an editor tool for danmaku (or say barrage) design in 3D STG games.
It provides full graphic user interface for your workflow, from emission to runtime control. You can easily design danmaku in your game without code knowledge base.
BulletStorm is a high level danmaku manage system, it doesn't care about how the danmaku is implemented. Every class (particle system, game object, or anything else) that implements BulletSystem.IBulletSystem
can be a danmaku implementation. However, BulletStorm provides support for Unity build-in particle system and GameObject, so you don't need to implement them by yourself.
BulletStorm is easy to install, you can use any of following methods to install it.
-
If you are new to OpenUPM, install openupm-cli first.
-
Go to your Unity project root folder (you can find an
Assets
folder under it), run this command:openupm add com.canstudio.bullet-storm
-
Open your Unity editor, BulletStorm should be installed successfully.
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If you haven't installed Git, download and install it here: download Git
-
Open your Unity editor, open
Window -> Package Manager
in the toolbar. -
In Package Manager, click
+ -> add package from git URL
in the top left corner. -
Add following packages:
"com.dbrizov.naughtyattributes": "https://github.com/dbrizov/NaughtyAttributes.git#upm"
"com.github.siccity.xnode": "https://github.com/siccity/xNode.git"
"com.canstudio.bullet-storm": "https://github.com/SUSTech-CANStudio/bullet-storm-unity.git#upm"
If you are going to create a new project, you can simply use this repository as template.
- Download source code in master branch with your favorite method.
- Open it as Unity project.