Releases: Quitch/Queller-AI
Releases · Quitch/Queller-AI
v5.25.0
- Uber 1v1 starts with a bot factory
- Reduce the amount of orbital defence Uber will produce at one time
- Uber avoids over-investing in anti-orbital defence
- Uber's Commander more willing to contribute towards energy production
- Added Uber Platoon which uses less armies but more units in each army
- Changed how Uber counts fabbers for teching
- All difficulties build land titans
- Fixed Uber producing Imperators in low threat systems
- Fixed Uber's orbital factories sometimes sitting idle
- Uber FFA uses Uber Platoon's approach to armies
- Uber will produce Storms to protect bases under air attack
- Uber will produce Panzers to protect bases under orbital attack
- Fixed issue where Uber might never go advanced on planets it owned
- Loosen restriction on owned planet factory builds when troops are desired elsewhere
- Slow down rate of Uber's light artillery builds
v5.24.2
v5.24.1
v5.24.0
v5.23.1
v5.23.0
- Respond to local orbital threats from orbital factories - defend your gas giant, Queller!
- Switch all orbital ratio threat checks to use anti-orbital
- Don't allow orbital fighters to block all factories when responding to local threats
- Uber tries to avoid throwing away its orbital fighters
- Uber gives higher priority to its first gas giant factory
- Avoid overproducing for a local orbital threat response
- Uber uses less orbital fabbers
- Add Uber Orbital which retains the previous Uber fabber behaviour
- Uber doesn't produce dedicated anti-orbital as heavily from orbital factories
- Uber uses more Bluehawks to defend against orbital
- Fixed placement checks for Uber's ground anti-orbital defences
- Uber uses Catapults for anti-orbital defence again
- Uber Advanced Fabbers favour Catapults over Pelters
- Gold and above will conduct anti-orbital operations with orbital battleships if there are no ground targets
- Allow Catapults to be placed closer to other defences
- Fix Gold Legion not placing Sky Bridge correctly
- Uber uses advanced orbital fighters to respond to local threats where orbital defences may be involved
v5.22.0
v5.21.0
- Uber builds Omegas again
- Changed how orbital threat is assessed when determining what orbital units to build
- Reduce chance of Uber's asteroid fabber assist check triggering due to a false positive
- Uber requires slightly more metal in storage to trigger its excess eco fabber assistance protocol
- Uber will use Advanced Laser Towers to defend Metal Extractors
- Uber will only build Catapults when advanced land units have been seen
- Uber won't consider Catapults when choosing where not to place other surface defences
- Adjusted how Uber considers its ground based anti-orbital defences
- Don't check for land defence locations with naval fabbers
- Uber builds basic radar to support basic artillery
- When alone on a planet only expand the factory count if this is the main eco planet and the system land threat big enough
- Possible fix for orbital anti-ground units sometimes not engaging enemies
- Ensure Gold and above maintain proper mobile AA ratios on multi-planet maps
- Uber makes Stingers to protect base from air even when it can make Spinners
- Attempt to place teleporters in locations which maximise their accessibility
- Better protection at low levels against silly torpedo launcher placements
v5.20.0
- Silver and Gold avoid overbuilding Stitches in Unit Cannons
- Uber avoids overproducing Strykers on multi-planet maps
- Avoid blocking factories and teleporters with defences and titans
- Increase space around teleporters
- Reduce unnecessary excess eco expenditure on factories by Uber
- Uber requires less fabbers to start considering nuke builds
- Correct the number of fabbers Platinum builds when alone
- Ensure enough fabbers for super weapons no matter the planet size
- Tweak Bronze and Silver requirements for superweapon builds
- Prevent Casual prematurely building planetary engines
- Don't build Catalysts on a planet where an ally is building engines
- Don't build engines on a planet where an ally is building Catalysts
v5.19.0
- Uber brings out Sparks later
- Won't form land platoons for naval targets (though may still use platoons formed for other purposes to attack naval)
- Uber uses less Drifters when a land route is available
- Uber 1v1 techs earlier
- Uber stops using Strykers after the early game
- Uber brings out Grenadiers later
- Uber gives higher priority to getting out a T2 fabber
- Only consider surface threats when looking to build superweapons
- Uber gets off planet faster when alone