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Releases: Quitch/Queller-AI

v5.25.0

19 Aug 18:19
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  • Uber 1v1 starts with a bot factory
  • Reduce the amount of orbital defence Uber will produce at one time
  • Uber avoids over-investing in anti-orbital defence
  • Uber's Commander more willing to contribute towards energy production
  • Added Uber Platoon which uses less armies but more units in each army
  • Changed how Uber counts fabbers for teching
  • All difficulties build land titans
  • Fixed Uber producing Imperators in low threat systems
  • Fixed Uber's orbital factories sometimes sitting idle
  • Uber FFA uses Uber Platoon's approach to armies
  • Uber will produce Storms to protect bases under air attack
  • Uber will produce Panzers to protect bases under orbital attack
  • Fixed issue where Uber might never go advanced on planets it owned
  • Loosen restriction on owned planet factory builds when troops are desired elsewhere
  • Slow down rate of Uber's light artillery builds

v5.24.2

18 Jun 21:41
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v5.24.2 - 2023-06-18

  • Fixed Queller not building Stingers

v5.24.1

15 Jun 10:50
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  • Updated for PA 116982

v5.24.0

24 Nov 15:07
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  • Enable Starcannon usage again following a crash fix in the base game
  • Enable Chariot usage following a fix in the base game
  • Legion Uber uses Novas to scout

v5.23.1

11 Jul 20:32
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  • Fixed Queller trying to form platoons without the necessary units to form them with
  • Fixed always opening air with Legion

v5.23.0

15 Jun 17:54
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  • Respond to local orbital threats from orbital factories - defend your gas giant, Queller!
  • Switch all orbital ratio threat checks to use anti-orbital
  • Don't allow orbital fighters to block all factories when responding to local threats
  • Uber tries to avoid throwing away its orbital fighters
  • Uber gives higher priority to its first gas giant factory
  • Avoid overproducing for a local orbital threat response
  • Uber uses less orbital fabbers
  • Add Uber Orbital which retains the previous Uber fabber behaviour
  • Uber doesn't produce dedicated anti-orbital as heavily from orbital factories
  • Uber uses more Bluehawks to defend against orbital
  • Fixed placement checks for Uber's ground anti-orbital defences
  • Uber uses Catapults for anti-orbital defence again
  • Uber Advanced Fabbers favour Catapults over Pelters
  • Gold and above will conduct anti-orbital operations with orbital battleships if there are no ground targets
  • Allow Catapults to be placed closer to other defences
  • Fix Gold Legion not placing Sky Bridge correctly
  • Uber uses advanced orbital fighters to respond to local threats where orbital defences may be involved

v5.22.0

11 Jun 20:43
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  • Added Uber Air again
  • Uber Bot will build air when playing as Legion
  • Added Uber Land again

v5.21.0

09 Jun 18:18
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  • Uber builds Omegas again
  • Changed how orbital threat is assessed when determining what orbital units to build
  • Reduce chance of Uber's asteroid fabber assist check triggering due to a false positive
  • Uber requires slightly more metal in storage to trigger its excess eco fabber assistance protocol
  • Uber will use Advanced Laser Towers to defend Metal Extractors
  • Uber will only build Catapults when advanced land units have been seen
  • Uber won't consider Catapults when choosing where not to place other surface defences
  • Adjusted how Uber considers its ground based anti-orbital defences
  • Don't check for land defence locations with naval fabbers
  • Uber builds basic radar to support basic artillery
  • When alone on a planet only expand the factory count if this is the main eco planet and the system land threat big enough
  • Possible fix for orbital anti-ground units sometimes not engaging enemies
  • Ensure Gold and above maintain proper mobile AA ratios on multi-planet maps
  • Uber makes Stingers to protect base from air even when it can make Spinners
  • Attempt to place teleporters in locations which maximise their accessibility
  • Better protection at low levels against silly torpedo launcher placements

v5.20.0

05 Jun 19:04
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  • Silver and Gold avoid overbuilding Stitches in Unit Cannons
  • Uber avoids overproducing Strykers on multi-planet maps
  • Avoid blocking factories and teleporters with defences and titans
  • Increase space around teleporters
  • Reduce unnecessary excess eco expenditure on factories by Uber
  • Uber requires less fabbers to start considering nuke builds
  • Correct the number of fabbers Platinum builds when alone
  • Ensure enough fabbers for super weapons no matter the planet size
  • Tweak Bronze and Silver requirements for superweapon builds
  • Prevent Casual prematurely building planetary engines
  • Don't build Catalysts on a planet where an ally is building engines
  • Don't build engines on a planet where an ally is building Catalysts

v5.19.0

25 Apr 21:33
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  • Uber brings out Sparks later
  • Won't form land platoons for naval targets (though may still use platoons formed for other purposes to attack naval)
  • Uber uses less Drifters when a land route is available
  • Uber 1v1 techs earlier
  • Uber stops using Strykers after the early game
  • Uber brings out Grenadiers later
  • Uber gives higher priority to getting out a T2 fabber
  • Only consider surface threats when looking to build superweapons
  • Uber gets off planet faster when alone