Releases: Quitch/Queller-AI
Releases · Quitch/Queller-AI
v5.10.0
v5.9.2
v5.9.1
v5.9.0
v5.8.0
v5.7.1
v5.7.0
v5.6.1
v5.6.0
- Uber doesn't prioritise its initial advanced fabbers as highly when fighting for planetary control
- Uber prioritises its initial advanced fabbers more highly when alone on a planet
- Uber no longer prioritises the Storm over other units when in need of AA
- Uber gives less priority to energy storage again
- Uber uses less Shellers
- Change to how Uber measures Vanguard use
- Uber FFA builds Strykers
- Uber only builds perimeter torpedo launchers in response to subs rather than general naval threats
- Uber builds Typhoons against all naval threats
- Uber uses a heavy Stryker presence for a little longer
- Uber won't use as many factories to make Patriots when in need of AA
- Uber's Grenadier build will only happen in response to a land threat
- Ensure Uber will use Spinners in the early game
- Fixed Uber 1v1 not building Spinners
- Uber maintains a small anti-air presence in its naval force if air is present
- Uber Rush now shares the preferences of Uber 1v1 (use this if you want 1v1 to tech later)
- Reduce ratio of air factories Uber builds when losing the air war
v5.5.0
- Gold and above are a little more aggressive with light artillery placements
- Bronze and above place advanced artillery for Commander snipes
- Ensure walls are not counted when looking at viability of artillery
- Uber maintains a small mobile AA presence even when it feels it has a strong air and static AA presence
- Uber Legion less likely to over-build Patriots when alone
- Uber uses Sparks for slightly longer
- Uber uses more Strykers later