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Releases: Quitch/Queller-AI

v5.10.0

15 Jan 13:44
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  • The Commander will build Umbrellas, Tolas, Orbital Launchers, and Starship Projectors

v5.9.2

09 Jan 21:45
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  • Fix the Tyr not moving between planets and potentially stopping other orbital units from transferring

v5.9.1

12 Dec 16:44
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  • Fix Uber not building Drifters on islands immediately

v5.9.0

10 Dec 12:41
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  • Uber uses more Sparks
  • Uber 1v1 delays T2 further
  • Uber only builds Bluehawks when the enemy has T2
  • Added Uber Platoon which focuses on a smaller number of larger armies
  • Uber switches from Dox to Grenadiers earlier
  • Uber makes greater use of Drifters

v5.8.0

05 Dec 16:25
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  • Gold and Platinum build Strykers
  • Platinum builds Grenadiers
  • Gold will use Grenadiers immediately
  • Uber is much more considerate of its eco when looking to move to T2
  • Uber is better at avoiding early game energy stalls
  • Gold and Platinum build Sparks earlier

v5.7.1

30 Nov 23:27
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  • Fixed Bronze through Platinum not building orbital fabbers from Orbital Factories

v5.7.0

28 Nov 21:32
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  • Removed Uber 1v1 factory builds
  • Uber only builds Ants after the early game
  • Uber 1v1 will tech later

v5.6.1

25 Nov 19:50
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  • Fix Uber not responding properly to all bot builds
  • Fix Uber's bot factories on islands not producing units
  • Uber will continue to use Dox if it doesn't have access to Strykers

v5.6.0

21 Nov 16:20
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  • Uber doesn't prioritise its initial advanced fabbers as highly when fighting for planetary control
  • Uber prioritises its initial advanced fabbers more highly when alone on a planet
  • Uber no longer prioritises the Storm over other units when in need of AA
  • Uber gives less priority to energy storage again
  • Uber uses less Shellers
  • Change to how Uber measures Vanguard use
  • Uber FFA builds Strykers
  • Uber only builds perimeter torpedo launchers in response to subs rather than general naval threats
  • Uber builds Typhoons against all naval threats
  • Uber uses a heavy Stryker presence for a little longer
  • Uber won't use as many factories to make Patriots when in need of AA
  • Uber's Grenadier build will only happen in response to a land threat
  • Ensure Uber will use Spinners in the early game
  • Fixed Uber 1v1 not building Spinners
  • Uber maintains a small anti-air presence in its naval force if air is present
  • Uber Rush now shares the preferences of Uber 1v1 (use this if you want 1v1 to tech later)
  • Reduce ratio of air factories Uber builds when losing the air war

v5.5.0

18 Nov 10:09
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  • Gold and above are a little more aggressive with light artillery placements
  • Bronze and above place advanced artillery for Commander snipes
  • Ensure walls are not counted when looking at viability of artillery
  • Uber maintains a small mobile AA presence even when it feels it has a strong air and static AA presence
  • Uber Legion less likely to over-build Patriots when alone
  • Uber uses Sparks for slightly longer
  • Uber uses more Strykers later