Releases
v5.6.0
Quitch
released this
21 Nov 16:20
Uber doesn't prioritise its initial advanced fabbers as highly when fighting for planetary control
Uber prioritises its initial advanced fabbers more highly when alone on a planet
Uber no longer prioritises the Storm over other units when in need of AA
Uber gives less priority to energy storage again
Uber uses less Shellers
Change to how Uber measures Vanguard use
Uber FFA builds Strykers
Uber only builds perimeter torpedo launchers in response to subs rather than general naval threats
Uber builds Typhoons against all naval threats
Uber uses a heavy Stryker presence for a little longer
Uber won't use as many factories to make Patriots when in need of AA
Uber's Grenadier build will only happen in response to a land threat
Ensure Uber will use Spinners in the early game
Fixed Uber 1v1 not building Spinners
Uber maintains a small anti-air presence in its naval force if air is present
Uber Rush now shares the preferences of Uber 1v1 (use this if you want 1v1 to tech later)
Reduce ratio of air factories Uber builds when losing the air war
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