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feat: throttle chunk processing based on deadline #5238

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Apr 26, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -82,6 +82,7 @@ public class LocalChunkProvider implements ChunkProvider {

private static final Logger logger = LoggerFactory.getLogger(LocalChunkProvider.class);
private static final int UNLOAD_PER_FRAME = 64;
private static final int UPDATE_PROCESSING_DEADLINE_MS = 24;
private final EntityManager entityManager;
private final BlockingQueue<Chunk> readyChunks = Queues.newLinkedBlockingQueue();
private final BlockingQueue<TShortObjectMap<TIntList>> deactivateBlocksQueue = Queues.newLinkedBlockingQueue();
Expand Down Expand Up @@ -229,8 +230,16 @@ public void update() {
deactivateBlocks();
checkForUnload();
Chunk chunk;

long processingStartTime = System.currentTimeMillis();
while ((chunk = readyChunks.poll()) != null) {
processReadyChunk(chunk);
long totalProcessingTime = System.currentTimeMillis() - processingStartTime;
if (!readyChunks.isEmpty() && totalProcessingTime > UPDATE_PROCESSING_DEADLINE_MS) {
logger.warn("Chunk processing took too long this tick ({}/{}ms). {} chunks remain.", totalProcessingTime,
UPDATE_PROCESSING_DEADLINE_MS, readyChunks.size());
break;
}
}
}

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