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This project is a simplified simulation of a city in a low-poly art style. The city is created procedurally; handmade buildings and other props are placed randomly to create a city that is unique every time the user runs the project. The simulation consists of multiple components. There are models representing terrain, buildings, cars, pedestrians

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MaxErikssons/TNM061-Procedural-City

 
 

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TNM061-Procedural-City

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This project is a simplified simulation of a city in a low-poly art style. The city is created procedurally; handmade buildings and other props are placed randomly to create a city that is unique every time the user runs the project. The simulation consists of multiple components. There are models representing terrain, buildings, cars, pedestrians

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  • C# 97.7%
  • ASP.NET 1.7%
  • JavaScript 0.2%
  • C++ 0.2%
  • Objective-C++ 0.1%
  • HLSL 0.1%