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fix videopaint feedback loop #2

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Jheronymus opened this issue Jan 23, 2016 · 4 comments
Open

fix videopaint feedback loop #2

Jheronymus opened this issue Jan 23, 2016 · 4 comments
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@Jheronymus
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In the drawing screen the page also lissens to it's own drawing messages. So they are doubled.
Perhaps add an origin to the message?

@Jheronymus Jheronymus added the bug label Jan 23, 2016
@rikkertkoppes
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Don't draw on mousemove, only send messages. Then draw on message received.

Then check for responsiveness. If it lags too much, it is not a workable solution. But this is the approach in other modules

@Jheronymus
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add an option so you can toggle between local and network use.

@Jheronymus
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please look at the example in the control panel module how the system checks if it is used locally or via mserver

@Jheronymus
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got things mixed up. Sending and listening to non local events adds to much delay.

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