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Map | Level

AuriRex edited this page Oct 27, 2019 · 3 revisions

Map / Level

A Map is a seperate folder in the root/Map/ directory. Each Map has to have a course.bin file and one or more mapAC.bin (AC = Area Code) files:

  • root/Map/boss_wind/
  • - course.bin
  • - map00.bin

course.bin

The course.bin contains all textures used in the Map aswell as a .zab file that arranges multi-area levels and multiple .zob object lists.

course.bin Layout

course.bin is a lz10 compressed NARC file containing 3 folders with 6 files saved exactly like in the following list:

  • arrange/
  • - [MapName].zab
  • objlist/
  • - motype.zob
  • - motype_1.zob
  • - npctype.zob
  • - npctype_1.zob
  • tex/
  • - mapModel.nsbtx

mapAC.bin (Area)

This is what I would consider an Area, a small portion of a larger Map (one island / one dungeon = one Map) This is again a lz10 compressed NARC file.

The AC (Area Code) has to be a two digit decimal number. todo: investigate further

mapAC.bin Layout

  • mcb/
  • - [MapName]_[AC].mcb
  • nsbmd/
  • - [MapName]_[AC].nsbmd
  • zcb/
  • - [MapName]_[AC].zcb
  • zmb/
  • - [MapName]_[AC].zmb
  • zob/
  • - motype_[AC]_0.zob
  • - motype_[AC]_1.zob
  • - npctype_[AC]_0.zob
  • - npctype_[AC]_1.zob
Extension Description
.mcb Unknown
.nsbmd 3D Model
.zcb Collision File
.zmb Object, NPC, Area settings, Camera, Warps, Player settings, …
.zob Unknown
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