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Map | Level
AuriRex edited this page Oct 27, 2019
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3 revisions
A Map is a seperate folder in the root/Map/ directory. Each Map has to have a course.bin file and one or more mapAC.bin (AC = Area Code) files:
- root/Map/boss_wind/
- - course.bin
- - map00.bin
The course.bin contains all textures used in the Map aswell as a .zab file that arranges multi-area levels and multiple .zob object lists.
course.bin is a lz10 compressed NARC file containing 3 folders with 6 files saved exactly like in the following list:
- arrange/
- - [MapName].zab
- objlist/
- - motype.zob
- - motype_1.zob
- - npctype.zob
- - npctype_1.zob
- tex/
- - mapModel.nsbtx
This is what I would consider an Area, a small portion of a larger Map (one island / one dungeon = one Map) This is again a lz10 compressed NARC file.
The AC (Area Code) has to be a two digit decimal number. todo: investigate further
- mcb/
- - [MapName]_[AC].mcb
- nsbmd/
- - [MapName]_[AC].nsbmd
- zcb/
- - [MapName]_[AC].zcb
- zmb/
- - [MapName]_[AC].zmb
- zob/
- - motype_[AC]_0.zob
- - motype_[AC]_1.zob
- - npctype_[AC]_0.zob
- - npctype_[AC]_1.zob
Extension | Description |
---|---|
.mcb | Unknown |
.nsbmd | 3D Model |
.zcb | Collision File |
.zmb | Object, NPC, Area settings, Camera, Warps, Player settings, … |
.zob | Unknown |