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Version 0.20.0

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@zlogic zlogic released this 01 Jun 20:11
· 6 commits to master since this release

Significant accuracy and quality improvements:

  • Adjusted cross-correlation parameters to extract more data, and rely on the cross-check filter to remove errors and noise.
  • Using matches from fundamental matrix to estimate image pose (improve performance and rely on more solid data than cross-correlation)
  • Use a depth buffer to detect polygon obstruction and output rendered images (improves accuracy and significantly boosts performance)
  • When merging track, average tracks instead of consuming them; by checking that all tracks follow the same direction, filter outliers
  • Removed minimal angle filter (it's not as robust as it seemed originally)
  • Fixed focal distance formula (it's supposed to use diagonals, not width)
  • Adjust some parameters based on image size, to improve handling of larger images
  • Removed requirements for points to be far apart in P3P
  • Use point projections to build mesh (instead of original image) - as P3P and bundle adjustment can move cameras

Other changes:

  • Better logging
  • Option to limit number of points (avoid generating a mesh that doesn't fit into memory)
  • Removed point normals, as they just used extra memory and caused artefacts in the macOS preview