This library provides a thin, type-safe binding for OpenGL.
// Use classic OpenGL flavour
var vao = gl.createVertexArray();
defer gl.deleteVertexArray(vao);
// Use object oriented flavour
var vertex_buffer = gl.Buffer.create();
defer vertex_buffer.delete();
Add zgl to your build.zig.zon
with the following command:
zig fetch --save https://github.com/ziglibs/zgl/archive/[commit_hash].tar.gz
Replace [commit_hash] with the latest commit or tagged release.
Then add the following to your build.zig
:
const zgl = b.dependency("zgl", .{
.target = target,
.optimize = optimize,
});
exe.root_module.addImport("zgl", zgl.module("zgl"));
Then import it with const gl = @import("zgl");
, and build as normal with zig build
.
This library is developed incrementally. That means that functions and other things will be included on-demand and not just for the sake of completeness.
If you think a function is missing, fork the library, implement the missing function similar to the other functions and make a pull request. Issues that request implementation of missing functions will be closed immediatly.
This library includes OpenGL 4.5 bindings, generated by zig-opengl. Bindings for a different version may be substituted by replacing binding.zig.