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1.1.1.0
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zer0Kerbal committed Feb 10, 2020
1 parent 5449f96 commit e986a4c
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Showing 15 changed files with 332 additions and 61 deletions.
1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -48,3 +48,4 @@ obj/
*.rar
Doc/ *.bat *.markdown
*.psd
*.cache
4 changes: 3 additions & 1 deletion Changelog.cfg
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Expand Up @@ -16,7 +16,9 @@ KERBALCHANGELOG //Required to have this name
change = adjusted folder structure from KKP/MoarKerbals -> MoarKerbals (to handle InstallChecker and other)
change = renamed MKS_KloneBay -> MK-Klonebay-MKS; adjusted formating; removed KKP/; added bulkheadProfiles (MKS = lander, ???)
change = renamed OKS_KloneBay -> MK-Klonebay-OKS; adjusted formating; removed KKP/; added bulkheadProfiles (OKS = station, Orbital Klone Station)
change = added ModuleManager patch to +PART(add) MODULE[KlobeBay] to all sciencelabs
change = added ModuleManager patch to +PART(add) MODULE[KlobeBay] to all sciencelabs (requires SimpleLife)
change = updated Readme.md
change = many little changes to patches/parts.
}
VERSION
{
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File renamed without changes.
37 changes: 37 additions & 0 deletions GameData/MoarKerbals/MoarKerbals.version
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@@ -0,0 +1,37 @@
{
"NAME" : "MoarKerbals",
"URL" : "https://github.com/raw/zer0Kerbal/MoarKerbals/master/GameData/MoarKerbals/MoarKerbals.version",
"DOWNLOAD" : "https://github.com/zer0Kerbal/MoarKerbals/releases/latest",
"CHANGE_LOG_URL":"https://github.com/raw/zer0Kerbal/MoarKerbals/Changelog.cfg",
"GITHUB" :
{
"USERNAME" : "zer0Kerbal",
"REPOSITORY" : "MoarKerbals",
"ALLOW_PRE_RELEASE": false
},
"VERSION" :
{
"MAJOR" : 1,
"MINOR" : 1,
"PATCH" : 1,
"BUILD" : 0
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":7,
"PATCH":3
},
"KSP_VERSION_MIN":
{
"MAJOR":1,
"MINOR":7,
"PATCH":3
},
"KSP_VERSION_MAX":
{
"MAJOR":1,
"MINOR":7,
"PATCH":3
}
}
144 changes: 110 additions & 34 deletions GameData/MoarKerbals/Parts/kloneBay/MK-KloneBay-MKS.cfg
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Expand Up @@ -2,7 +2,7 @@ PART
{
// --- general parameters ---
// MKS = lander, ???
name = MK-KloneBay-MoarKerbalS????
name = MK-KloneBay-MKS
module = Part
author = StrideKnight

Expand All @@ -12,13 +12,14 @@ PART
model = MoarKerbals/Assets/GenericModule
texture = Decal00 , MoarKerbals/Assets/Decal18
texture = Decal00_GLOW , MoarKerbals/Assets/Decal18_GLOW
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1
scale = 1

// --- node definitions ---
node_stack_top = 0.0, 2.032, 0.0, 0.0, 1.0, 0.0,2
node_stack_bottom = 0.0, -0.7, 0.0, 0.0, -1.0, 0.0,3
node_stack_top = 0.0, 2.032, 0.0, 0.0, 1.0, 0.0, 2, 1
node_stack_bottom = 0.0, -0.7, 0.0, 0.0, -1.0, 0.0, 3, 1
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0, 1

// --- editor parameters ---
TechRequired = specializedConstruction
Expand All @@ -38,71 +39,146 @@ PART
maximum_drag = 0.25
minimum_drag = 0.25
angularDrag = .5
crashTolerance = 45
crashTolerance = 12 // 45
breakingForce = 280
breakingTorque = 280
maxTemp = 1700
bulkheadProfiles = size2
tags = base cabin (can outpost passenger statio tour cck-lifesupport
vesselType = Lander
showVesselNaming = True
CrewCapacity = 3

tags = base cabin (can outpost passenger statio tour cck-lifesupport
// --- internal setup ---
CrewCapacity = 3
INTERNAL
{
name = landerCabinInternals
}

// Module Command
MODULE
{
name = ModuleLight
lightName = Lamp05
useAnimationDim = true
lightBrightenSpeed = 1
lightDimSpeed = 1
resourceAmount = 0.01
animationName = Lights
useResources = true
name = ModuleCommand
minimumCrew = 0
hasHibernation = true
hibernation = false
hibernateOnWarp = true
hibernationMultiplier = 0.00125
defaultControlPointDisplayName = #autoLOC_6011003 //#autoLOC_6011003 = Default
RESOURCE
{
name = ElectricCharge
rate = 0.005
}
CONTROLPOINT
{
name = reverse
displayName = #autoLOC_6011004 //#autoLOC_6011004 = Reversed
orientation = 0,0,180
}
}

MODULE
{
name = ModuleCommand
minimumCrew = 0
name = ModuleLight
lightName = Lamp05
useAnimationDim = true
lightBrightenSpeed = 1
lightDimSpeed = 1
resourceAmount = 0.01
animationName = Lights
useResources = true
}

// ModuleColorChanger
MODULE
{
name = USI_ModuleFieldRepair
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_6001405 //#autoLOC_6001405 = Toggle Lights
eventOnName = #autoLOC_6001409 //##autoLOC_6001409 = Lights On
eventOffName = #autoLOC_6001408 //#autoLOC_6001408 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}

// ModuleAnimateGeneric
MODULE
{
name = FSanimateGeneric
name = ModuleAnimateGeneric
animationName = FloodLights
//layer = 4
startEventGUIName = FloodLights On
endEventGUIName = FloodLights Off
availableInEVA = True
availableInVessel = True
EVArange = 5
layer=4
moduleID=1
playAnimationOnEditorSpawn = False
actionGUIName = Toggle FloodLightsd
defaultActionGroup = Lights
}

// MODULE
// {
// name = FSanimateGeneric
// animationName = FloodLights
// startEventGUIName = FloodLights On
// endEventGUIName = FloodLights Off
// availableInEVA = True
// availableInVessel = True
// EVArange = 5
// layer=4
// moduleID=1
// playAnimationOnEditorSpawn = False
// }

MODULE
{
name = FlagDecal
textureQuadName = FLAG
name = KloneBay
//Recipe ingredients should be listed sequentially with their corresponding amounts
//with no whitespaces e.g. ElectricCharge,Oxygen,Biomass
recipeIngredients = ElectricCharge
recipeAmounts = 8000
//Determines whether accidents happen or not, can range from 0 (to disable) to 1 (occurs every time)
accidentRate = 0.15
}

MODULE
{
name = ModuleConnectedLivingSpace
passable = true
}

MODULE
{
name = KloneBay
//Recipe ingredients should be listed sequentially with their corresponding amounts
//with no whitespaces e.g. ElectricCharge,Oxygen,Biomass
recipeIngredients = ElectricCharge
recipeAmounts = 8000
//Determines whether accidents happen or not, can range from 0 (to disable) to 1 (occurs every time)
accidentRate = 0.15
name = USI_ModuleFieldRepair
}

MODULE
{
name = FlagDecal
textureQuadName = FLAG
}
}
41 changes: 23 additions & 18 deletions GameData/MoarKerbals/Parts/kloneBay/MK-KloneBay-OKS.cfg
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Expand Up @@ -12,13 +12,14 @@ PART
model = MoarKerbals/Assets/StationModule
texture = OKSDecal00 , MoarKerbals/Assets/OKSDecal18
texture = OKSDecal00_GLOW , MoarKerbals/Assets/OKSDecal18_GLOW
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1
scale = 1

// --- node definitions ---
node_stack_top = 0.0, 1.55, 0.0, 0.0, 1.0, 0.0,2
node_stack_bottom = 0.0, -1.55, 0.0, 0.0, -1.0, 0.0,2
node_stack_top = 0.0, 1.55, 0.0, 0.0, 1.0, 0.0, 2, 1
node_stack_bottom = 0.0, -1.55, 0.0, 0.0, -1.0, 0.0, 2, 1
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0, 1

// --- editor parameters ---
TechRequired = specializedConstruction
Expand All @@ -38,43 +39,47 @@ PART
maximum_drag = 0.25
minimum_drag = 0.25
angularDrag = .5
crashTolerance = 45
crashTolerance = 12 // 45
breakingForce = 280
breakingTorque = 280
maxTemp = 1700

bulkheadProfiles = size2
tags = base cabin (can outpost passenger statio tour cck-lifesupport
vesselType = Station
CrewCapacity = 3

tags = base cabin (can outpost passenger statio tour cck-lifesupport
// --- internal setup ---
CrewCapacity = 3
INTERNAL
{
name = landerCabinInternals
}

MODULE
{
name = USI_ModuleFieldRepair
name = KloneBay
//Recipe ingredients should be listed sequentially with their corresponding amounts
//with no whitespaces e.g. ElectricCharge,Oxygen,Biomass
recipeIngredients = ElectricCharge
recipeAmounts = 8000
//Determines whether accidents happen or not, can range from 0 (to disable) to 1 (occurs every time)
accidentRate = 0.15
}

MODULE
{
name = FlagDecal
textureQuadName = FLAG
name = ModuleConnectedLivingSpace
passable = true
}

MODULE
{
name = ModuleConnectedLivingSpace
passable = true
name = USI_ModuleFieldRepair
}

MODULE
{
name = KloneBay
//Recipe ingredients should be listed sequentially with their corresponding amounts
//with no whitespaces e.g. ElectricCharge,Oxygen,Biomass
recipeIngredients = ElectricCharge
recipeAmounts = 8000
//Determines whether accidents happen or not, can range from 0 (to disable) to 1 (occurs every time)
accidentRate = 0.15
name = FlagDecal
textureQuadName = FLAG
}
}
5 changes: 0 additions & 5 deletions GameData/MoarKerbals/Parts/kloneBay/MK-KloneBay-OKS_NH.cfg

This file was deleted.

2 changes: 1 addition & 1 deletion GameData/MoarKerbals/Patches/CTT.cfg
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@@ -1,4 +1,4 @@
@PART[KloneBay]:NEEDS[CommunityTechTree,TechManager]
@PART[MK-KloneBay-MKS]:NEEDS[CommunityTechTree,TechManager]
{
@TechRequired = longTermHabitation
}
2 changes: 1 addition & 1 deletion GameData/MoarKerbals/Patches/ScienceLab.cfg
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Expand Up @@ -3,7 +3,7 @@
// created: 09 Feb 2020
// updated: 09 Feb 2020

@PART[*]:HAS[@MODULE[ModuleScienceLab]]:NEEDS[MoarKerbals]:FOR[MoarKerbals]
@PART[*]:HAS[@MODULE[ModuleScienceLab]]:NEEDS[MoarKerbals,SimpleLife]:FOR[MoarKerbals]
{
@description:NEEDS[MoarKerbals] ^= :(.)$:$0\n<#6495ED>MoarKerbals. </color>:

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