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[Chore] Health-Food-Me#150 - 폴더링 및 로딩 뷰 구현에 필요한 파일 추가
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HealthFoodMe/HealthFoodMe/Presentation/Common/HelfmeLoading/VC/HelfmeLoading.storyboard
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<?xml version="1.0" encoding="UTF-8"?> | ||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="17150" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES"> | ||
<dependencies> | ||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="17122"/> | ||
<capability name="Safe area layout guides" minToolsVersion="9.0"/> | ||
<capability name="System colors in document resources" minToolsVersion="11.0"/> | ||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/> | ||
</dependencies> | ||
<scenes> | ||
<!--View Controller--> | ||
<scene sceneID="s0d-6b-0kx"> | ||
<objects> | ||
<viewController id="Y6W-OH-hqX" sceneMemberID="viewController"> | ||
<view key="view" contentMode="scaleToFill" id="5EZ-qb-Rvc"> | ||
<rect key="frame" x="0.0" y="0.0" width="414" height="896"/> | ||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> | ||
<viewLayoutGuide key="safeArea" id="vDu-zF-Fre"/> | ||
<color key="backgroundColor" systemColor="systemBackgroundColor"/> | ||
</view> | ||
</viewController> | ||
<placeholder placeholderIdentifier="IBFirstResponder" id="Ief-a0-LHa" userLabel="First Responder" customClass="UIResponder" sceneMemberID="firstResponder"/> | ||
</objects> | ||
</scene> | ||
</scenes> | ||
<resources> | ||
<systemColor name="systemBackgroundColor"> | ||
<color white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/> | ||
</systemColor> | ||
</resources> | ||
</document> |
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HealthFoodMe/HealthFoodMe/Presentation/Common/HelfmeLoading/VC/HelfmeLoadingVC.swift
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// | ||
// HelfmeLoadingVC.swift | ||
// HealthFoodMe | ||
// | ||
// Created by 강윤서 on 2022/07/20. | ||
// | ||
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import UIKit | ||
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class HelfmeLoadingVC: UIView { | ||
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/* | ||
// Only override draw() if you perform custom drawing. | ||
// An empty implementation adversely affects performance during animation. | ||
override func draw(_ rect: CGRect) { | ||
// Drawing code | ||
} | ||
*/ | ||
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} |