#DevLog THUS FAR: ~12:00h.
Only on Windows.
- go to root folder
- use command "make"
- either run Game.exe from build folder or use "run.bat" file
//////////////////////////////////// NOTE: ////////////////////////////////////
- spend min ~12h per game
- aim for 10 games by week 10
- have a small scope finished game by the end of the week
- even if not finished - still release it
//////////////////////////////////// TODO: ////////////////////////////////////
- player lives
- sound
//////////////////////////////////// DONE: //////////////////////////////////// // 11.10.23 - ~2:00h
- game reset
- traps spawning
- traps wrapping
// 10.10.23 - ~0:45h
- added game screen states
- basic collision detection with player
- basic death of player
- basic transition from game states
// 09.10.23 - ~1h
- player jumping from platform to platform
// 08.10.23 - ~1:30h
- platform spawning
- platform movement
// 04.10.23 - ~2h
- static mockup implemented
- environment layering
- environment movement and wrapping
// 03.10.23 - ~2:45h
- played around with FPS timing and caps
- static mockup implementation tests
- project structure testing
// 02.10.23 - ~2:45h
- WIP: basic project skeleton - need to think a bit about how to best structure
- WIP: mockup - mostly ready
- add: spritesheet cut from the mockup, ready to start implementing