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Ryan Porter edited this page Feb 12, 2017
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Utility nodes for performing calculates on doubleAngle values.
Maya math nodes mostly use double for their input and output values. This requires the creation of unitConversion nodes when manipulating values that connect to or from an angular attribute like rotate. The sheer volume of unitConversion nodes that can be present in a rig can bloat the node graph and slow down the rig. The nodes in this plugin use angular values as their input and output attributes, so no unitConversion nodes will be created when building node networks that drive or are driven by doubleAngle attributes.