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32582 mount subdirs #1
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This subtle bug keeps lurking in because error checking for `Mkdir()` and `MkdirAll()` is slightly different wrt to `EEXIST`/`IsExist`: - for `Mkdir()`, `IsExist` error should (usually) be ignored (unless you want to make sure directory was not there before) as it means "the destination directory was already there" - for `MkdirAll()`, `IsExist` error should NEVER be ignored. Mostly, this commit just removes ignoring the IsExist error, as it should not be ignored. Also, there are a couple of cases then IsExist is handled as "directory already exist" which is wrong. As a result, some code that never worked as intended is now removed. NOTE that `idtools.MkdirAndChown()` behaves like `os.MkdirAll()` rather than `os.Mkdir()` -- so its description is amended accordingly, and its usage is handled as such (i.e. IsExist error is not ignored). For more details, a quote from my runc commit 6f82d4b (July 2015): TL;DR: check for IsExist(err) after a failed MkdirAll() is both redundant and wrong -- so two reasons to remove it. Quoting MkdirAll documentation: > MkdirAll creates a directory named path, along with any necessary > parents, and returns nil, or else returns an error. If path > is already a directory, MkdirAll does nothing and returns nil. This means two things: 1. If a directory to be created already exists, no error is returned. 2. If the error returned is IsExist (EEXIST), it means there exists a non-directory with the same name as MkdirAll need to use for directory. Example: we want to MkdirAll("a/b"), but file "a" (or "a/b") already exists, so MkdirAll fails. The above is a theory, based on quoted documentation and my UNIX knowledge. 3. In practice, though, current MkdirAll implementation [1] returns ENOTDIR in most of cases described in #2, with the exception when there is a race between MkdirAll and someone else creating the last component of MkdirAll argument as a file. In this very case MkdirAll() will indeed return EEXIST. Because of #1, IsExist check after MkdirAll is not needed. Because of #2 and moby#3, ignoring IsExist error is just plain wrong, as directory we require is not created. It's cleaner to report the error now. Note this error is all over the tree, I guess due to copy-paste, or trying to follow the same usage pattern as for Mkdir(), or some not quite correct examples on the Internet. [1] https://github.com/golang/go/blob/f9ed2f75/src/os/path.go Signed-off-by: Kir Kolyshkin <kolyshkin@gmail.com>
Signed-off-by: Arjun Nagineni <arjun.nagineni@utexas.edu>
Signed-off-by: Arjun Nagineni <arjun.nagineni@utexas.edu>
@@ -174,18 +174,23 @@ func (m *MountPoint) Setup(mountLabel string, rootIDs idtools.IDPair, checkFun f | |||
}() | |||
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if m.Volume != nil { | |||
// This creates new dirs when a supath is mentioned along with the volume. | |||
if err := idtools.MkdirAllAndChownNew(m.Source, 0755, rootIDs); err != nil { |
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This mkdir would need to happen after mount.
id := m.ID | ||
if id == "" { | ||
id = stringid.GenerateNonCryptoID() | ||
} | ||
path, err := m.Volume.Mount(id) | ||
_, err := m.Volume.Mount(id) |
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This needs to use the path returned from Mount as this is provided by the volume driver.
There is no guarantee that mp.Source
is populated here.
@@ -205,7 +205,11 @@ func (daemon *Daemon) registerMountPoints(container *container.Container, hostCo | |||
if cv, ok := v.(interface { | |||
CachedPath() string | |||
}); ok { | |||
mp.Source = cv.CachedPath() | |||
if cfg.VolumeOptions != nil && cfg.VolumeOptions.Subpath != "" { |
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mp.Source = cv.CachedPath()
if mp.Source != "" && cfg.VolumeOptions != nil && cfg.VolumeOptions.Subpath != "" {
mp.Source = filepath.Join(mp.Source, cfg.VolumeOptions.Subpath)
}
@@ -205,7 +205,11 @@ func (daemon *Daemon) registerMountPoints(container *container.Container, hostCo | |||
if cv, ok := v.(interface { | |||
CachedPath() string | |||
}); ok { | |||
mp.Source = cv.CachedPath() | |||
if cfg.VolumeOptions != nil && cfg.VolumeOptions.Subpath != "" { |
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I'm extreemly interested in this (actually mounting named volumes with sub-directories) but I have no clue how to use the moby project. Can someone sot some light into this?
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