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* Refactor ttm renderer from ttm player
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#pragma once | ||
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#include "bak/image.hpp" | ||
#include "bak/palette.hpp" | ||
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#include "bak/ttmRenderer.hpp" | ||
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#include "bak/dialogSources.hpp" | ||
#include "bak/imageStore.hpp" | ||
#include "bak/screen.hpp" | ||
#include "bak/textureFactory.hpp" | ||
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#include "com/assert.hpp" | ||
#include "com/logger.hpp" | ||
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#include "graphics/types.hpp" | ||
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namespace BAK { | ||
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TTMRenderer::TTMRenderer( | ||
std::string adsFile, | ||
std::string ttmFile) | ||
: | ||
mRunner{adsFile, ttmFile}, | ||
mLogger{Logging::LogState::GetLogger("BAK::TTMRenderer")} | ||
{ | ||
} | ||
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Graphics::TextureStore TTMRenderer::RenderTTM() | ||
{ | ||
while (!AdvanceAction()) | ||
{ | ||
} | ||
return mRenderedFrames; | ||
} | ||
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bool TTMRenderer::AdvanceAction() | ||
{ | ||
mLogger.Debug() << "AdvanceAction" << "\n"; | ||
auto actionOpt = mRunner.GetNextAction(); | ||
if (!actionOpt) | ||
{ | ||
return true; | ||
} | ||
auto action = *actionOpt; | ||
mLogger.Debug() << "Handle action: " << action << std::endl; | ||
std::visit( | ||
overloaded{ | ||
[&](const BAK::SlotPalette& sp){ | ||
mCurrentPaletteSlot = sp.mSlot; | ||
}, | ||
[&](const BAK::LoadPalette& p){ | ||
mPaletteSlots.erase(mCurrentPaletteSlot); | ||
mPaletteSlots.emplace(mCurrentPaletteSlot, BAK::Palette{p.mPalette}); | ||
}, | ||
[&](const BAK::SlotImage& sp){ | ||
mCurrentImageSlot = sp.mSlot; | ||
}, | ||
[&](const BAK::LoadImage& p){ | ||
auto fb = BAK::FileBufferFactory::Get().CreateDataBuffer(p.mImage); | ||
mImageSlots.erase(mCurrentImageSlot); | ||
mImageSlots.emplace(mCurrentImageSlot, BAK::LoadImages(fb)); | ||
mLogger.Debug() << "Loaded image: " << p.mImage << " to slot: " << mCurrentImageSlot | ||
<< " has " << mImageSlots.at(mCurrentImageSlot).mImages.size() << " images\n"; | ||
}, | ||
[&](const BAK::LoadScreen& p){ | ||
auto fb = BAK::FileBufferFactory::Get().CreateDataBuffer(p.mScreenName); | ||
mScreen = BAK::LoadScreenResource(fb); | ||
}, | ||
[&](const BAK::DrawScreen& sa){ | ||
if (sa.mArg1 == 3 || sa.mArg2 == 3) | ||
{ | ||
mRenderer.GetSavedImagesLayer0() = {320, 200}; | ||
mRenderer.GetSavedImagesLayer1() = {320, 200}; | ||
mRenderer.GetSavedImagesLayerBG() = {320, 200}; | ||
} | ||
if (mScreen && mPaletteSlots.contains(mCurrentPaletteSlot)) | ||
{ | ||
mRenderer.RenderSprite( | ||
*mScreen, | ||
mPaletteSlots.at(mCurrentPaletteSlot).mPaletteData, | ||
glm::ivec2{0, 0}, | ||
false, | ||
mRenderer.GetForegroundLayer()); | ||
} | ||
}, | ||
[&](const BAK::DrawSprite& sa){ | ||
const auto imageSlot = sa.mImageSlot; | ||
assert(mImageSlots.contains(sa.mImageSlot)); | ||
assert(static_cast<unsigned>(sa.mSpriteIndex) | ||
< mImageSlots.at(sa.mImageSlot).mImages.size()); | ||
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mRenderer.RenderSprite( | ||
mImageSlots.at(sa.mImageSlot).mImages[sa.mSpriteIndex], | ||
mPaletteSlots.at(mCurrentPaletteSlot).mPaletteData, | ||
glm::ivec2{sa.mX, sa.mY}, | ||
sa.mFlippedInY, | ||
mRenderer.GetForegroundLayer()); | ||
}, | ||
[&](const BAK::Update& sr){ | ||
if (mScreen) | ||
{ | ||
mRenderer.RenderSprite( | ||
*mScreen, | ||
mPaletteSlots.at(mCurrentPaletteSlot).mPaletteData, | ||
glm::ivec2{0, 0}, false, mRenderer.GetBackgroundLayer()); | ||
} | ||
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mRenderer.RenderTexture( | ||
mRenderer.GetSavedImagesLayerBG(), | ||
glm::ivec2{0}, | ||
mRenderer.GetBackgroundLayer()); | ||
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mRenderer.RenderTexture( | ||
mRenderer.GetSavedImagesLayer0(), | ||
glm::ivec2{0}, | ||
mRenderer.GetBackgroundLayer()); | ||
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mRenderer.RenderTexture( | ||
mRenderer.GetSavedImagesLayer1(), | ||
glm::ivec2{0}, | ||
mRenderer.GetBackgroundLayer()); | ||
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mRenderer.RenderTexture( | ||
mRenderer.GetForegroundLayer(), | ||
glm::ivec2{0, 0}, | ||
mRenderer.GetBackgroundLayer()); | ||
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auto bg = mRenderer.GetBackgroundLayer(); | ||
bg.Invert(); | ||
mRenderedFrames.AddTexture(bg); | ||
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mRenderer.GetForegroundLayer() = Graphics::Texture{320, 200}; | ||
mRenderer.GetBackgroundLayer() = Graphics::Texture{320, 200}; | ||
}, | ||
[&](const BAK::SaveImage& si){ | ||
mRenderer.SaveImage(si.pos, si.dims, mImageSaveLayer); | ||
}, | ||
[&](const BAK::SetClearRegion& si){ | ||
mClearRegions.emplace(mImageSaveLayer, si); | ||
}, | ||
[&](const BAK::ClearSaveLayer& si){ | ||
const auto& clearRegion = mClearRegions.at(mImageSaveLayer); | ||
mRenderer.ClearSaveLayer(clearRegion.pos, clearRegion.dims, si.mLayer); | ||
}, | ||
[&](const BAK::SaveBackground&){ | ||
mRenderer.GetSavedImagesLayer0() = {320, 200}; | ||
mRenderer.GetSavedImagesLayer1() = {320, 200}; | ||
mRenderer.SaveImage({0, 0}, {320, 200}, 2); | ||
}, | ||
[&](const BAK::DrawRect& sr){ | ||
}, | ||
[&](const BAK::ClipRegion& a){ | ||
mRenderer.SetClipRegion(a); | ||
}, | ||
[&](const BAK::DisableClipRegion&){ | ||
mRenderer.ClearClipRegion(); | ||
}, | ||
[&](const BAK::Purge&){ | ||
assert(false); | ||
}, | ||
[&](const BAK::GotoTag& sa){ | ||
assert(false); | ||
}, | ||
[&](const auto&){} | ||
}, | ||
action | ||
); | ||
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return false; | ||
} | ||
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} |
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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#include "bak/image.hpp" | ||
#include "bak/palette.hpp" | ||
#include "bak/scene.hpp" | ||
#include "bak/spriteRenderer.hpp" | ||
#include "bak/ttmRunner.hpp" | ||
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#include "com/logger.hpp" | ||
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namespace BAK { | ||
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class TTMRenderer | ||
{ | ||
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public: | ||
TTMRenderer( | ||
std::string adsFile, | ||
std::string ttmFile); | ||
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Graphics::TextureStore RenderTTM(); | ||
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private: | ||
bool AdvanceAction(); | ||
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TTMRunner mRunner; | ||
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struct PaletteSlot | ||
{ | ||
BAK::Palette mPaletteData; | ||
}; | ||
struct ImageSlot | ||
{ | ||
std::vector<BAK::Image> mImages; | ||
}; | ||
unsigned mCurrentPaletteSlot = 0; | ||
unsigned mCurrentImageSlot = 0; | ||
unsigned mImageSaveLayer = 0; | ||
std::unordered_map<unsigned, BAK::SetClearRegion> mClearRegions; | ||
std::unordered_map<unsigned, ImageSlot> mImageSlots; | ||
std::unordered_map<unsigned, PaletteSlot> mPaletteSlots; | ||
std::unordered_map<unsigned, Graphics::TextureStore> mTextures; | ||
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BAK::SpriteRenderer mRenderer; | ||
std::optional<BAK::Image> mScreen; | ||
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Graphics::TextureStore mRenderedFrames; | ||
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const Logging::Logger& mLogger; | ||
}; | ||
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} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,112 @@ | ||
#include "bak/ttmRunner.hpp" | ||
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#include "bak/dialogSources.hpp" | ||
#include "bak/imageStore.hpp" | ||
#include "bak/screen.hpp" | ||
#include "bak/textureFactory.hpp" | ||
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#include "com/assert.hpp" | ||
#include "com/logger.hpp" | ||
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#include "graphics/types.hpp" | ||
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namespace BAK { | ||
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TTMRunner::TTMRunner( | ||
std::string adsFile, | ||
std::string ttmFile) | ||
: | ||
mLogger{Logging::LogState::GetLogger("BAK::TTMRunner")} | ||
{ | ||
mLogger.Debug() << "Loading ADS/TTM: " << adsFile << " " << ttmFile << "\n"; | ||
auto adsFb = BAK::FileBufferFactory::Get().CreateDataBuffer(adsFile); | ||
mSceneSequences = BAK::LoadSceneSequences(adsFb); | ||
auto ttmFb = BAK::FileBufferFactory::Get().CreateDataBuffer(ttmFile); | ||
mActions = BAK::LoadDynamicScenes(ttmFb); | ||
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auto nextTag = mSceneSequences[1][mCurrentSequence].mScenes[mCurrentSequenceScene].mDrawScene; | ||
mLogger.Debug() << "Next tag: " << nextTag << "\n"; | ||
mCurrentAction = FindActionMatchingTag(nextTag); | ||
} | ||
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std::optional<BAK::SceneAction> TTMRunner::GetNextAction() | ||
{ | ||
if (mCurrentAction == mActions.size()) | ||
{ | ||
return std::nullopt; | ||
} | ||
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auto action = mActions[mCurrentAction]; | ||
bool nextActionChosen = false; | ||
std::visit( | ||
overloaded{ | ||
[&](const BAK::Purge&){ | ||
AdvanceToNextScene(); | ||
nextActionChosen = true; | ||
}, | ||
[&](const BAK::GotoTag& sa){ | ||
mCurrentAction = FindActionMatchingTag(sa.mTag); | ||
nextActionChosen = true; | ||
}, | ||
[&](const auto&){} | ||
}, | ||
action | ||
); | ||
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if (nextActionChosen) | ||
{ | ||
if (mCurrentAction == mActions.size()) | ||
{ | ||
return std::nullopt; | ||
} | ||
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action = mActions[mCurrentAction]; | ||
} | ||
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mCurrentAction++; | ||
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return action; | ||
} | ||
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void TTMRunner::AdvanceToNextScene() | ||
{ | ||
auto& currentScenes = mSceneSequences[1][mCurrentSequence].mScenes; | ||
mCurrentSequenceScene++; | ||
if (mCurrentSequenceScene == currentScenes.size()) | ||
{ | ||
mCurrentSequenceScene = 0; | ||
mCurrentSequence++; | ||
} | ||
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if (mCurrentSequence == mSceneSequences[1].size()) | ||
{ | ||
mCurrentAction = mActions.size(); | ||
mCurrentSequence = 0; | ||
return; | ||
} | ||
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auto nextTag = mSceneSequences[1][mCurrentSequence].mScenes[mCurrentSequenceScene].mDrawScene; | ||
mCurrentAction = FindActionMatchingTag(nextTag); | ||
} | ||
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unsigned TTMRunner::FindActionMatchingTag(unsigned tag) | ||
{ | ||
std::optional<unsigned> foundIndex{}; | ||
for (unsigned i = 0; i < mActions.size(); i++) | ||
{ | ||
evaluate_if<BAK::SetScene>(mActions[i], [&](const auto& action) { | ||
if (action.mSceneNumber == tag) | ||
{ | ||
foundIndex = i; | ||
} | ||
}); | ||
if (foundIndex) | ||
{ | ||
return *foundIndex; | ||
} | ||
} | ||
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return 0; | ||
} | ||
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} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,33 @@ | ||
#pragma once | ||
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#include "bak/scene.hpp" | ||
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#include "com/logger.hpp" | ||
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namespace BAK { | ||
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class TTMRunner | ||
{ | ||
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public: | ||
TTMRunner( | ||
std::string adsFile, | ||
std::string ttmFile); | ||
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std::optional<BAK::SceneAction> GetNextAction(); | ||
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private: | ||
void AdvanceToNextScene(); | ||
unsigned FindActionMatchingTag(unsigned tag); | ||
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std::unordered_map<unsigned, std::vector<BAK::SceneSequence>> mSceneSequences; | ||
std::vector<BAK::SceneAction> mActions; | ||
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unsigned mCurrentAction = 0; | ||
unsigned mCurrentSequence = 0; | ||
unsigned mCurrentSequenceScene = 0; | ||
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const Logging::Logger& mLogger; | ||
}; | ||
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} |
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