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Releases: wlsnmrk/godot-dotnet-orbit-camera

v0.3.1

11 Feb 03:12
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Changelog

  • Corrected plugin version number
  • Bumped containing Godot project to v4.2.1 (won't affect users as the Godot project isn't included in the addon)

v0.3

06 Nov 16:03
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Changelog

  • Made elevation-angle limits asymmetric -- i.e., the lower bound is no longer the mirror of the upper bound. This permits, for instance, constraining the camera to always sit above the pivot.
  • Improved enforcement of elevation-angle limits
  • Improved enforcement of orientation/position limits when pivot is moved independent of camera
  • Added an option to move the camera with the pivot when pivot is moved externally -- that is, if the user moves the pivot, independent of the camera, the camera will follow the pivot and keep the same relative position.

v0.2

03 Nov 14:20
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Changelog

  • Changed signatures of RotateCamera(), PanCamera(), and ZoomCamera() to make them straightforward to use from other code -- they now accept parameters specifying their operations in world units (or a multiplicative factor for zoom), rather than specifying the input events that precipitated the camera operations.
  • Added methods to compute parameters for rotations and pans from mouse events, and constants to specify zoom parameters.
  • Various minor code improvements
  • Fixed minor error in README

v0.1

02 Nov 18:58
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Release v0.1