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A simple particle system demo created in attempt to explore Modern OpenGL and computer graphic rasterization

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ParticleSystemDemoOpenGL

A simple particle system demo written in c++ created to explore the mechanics of Modern OpenGL and understand the fundamentals of computer graphic rasterization.

  • Term Project for Intro to Computer Graphics course at UAF.
  • Uses OpenGL 3.3, GLFW 3.3.2, GLEW 2.1.0 and ImGui 1.6.0
  • Only works on Windows (32bit) and through Visual Studio 2019 at the moment.

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A simple particle system demo created in attempt to explore Modern OpenGL and computer graphic rasterization

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