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Mixed Reality System for generating procedural 3D content

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Mixed Reality System for generating procedural 3D content

The procedural generation of virtual scenes for use in virtual reality applications is not something new since it has been the subject of various studies and experimentation for over two decades.

However most of the work performed in this field is depended on the knowledge of predetermined data, demanding that the physical environment is either known or pre-scanned and then they proceed to render the corresponding virtual scene.

The possibility of procedurally generating virtual scenes in previously unseen environments that are being analyzed on the fly, is the next step to be taken and opens new paths regarding the development of VR applications focusing in full body room-scale locomotion techniques owing to the fact that not only they do not demand prior knowledge of the physical environment but because, in theory, they allow complete freedom of movement in space without the need of defining a `play area'.

The goal of this study is exactly that: the implementation of a VR application capable of scanning and analyzing the available physical space and adapt to it by providing a corresponding digital scene, in real time, ensuring the safe and unrestrained movement of the player in space.

About this repository

This repository includes any custom and third-party pieces of code that, in conjunction, were necessary for translating this thesis' theoritical background into a fully-operational program that provides the envisioned functionality.

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Thesis (pdf)