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Releases: v-l-m/vlm

VLM2.0

01 Nov 17:11
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Mise à jour de VLM ce soir, versio 0.29 aka Doctor Who

La nouveauté est la nouvelle IHM VLM basée sur JVLM.

On a manqué de temps pour faire un peu de doc.
Posez vos questions ici, et/ou mettez à jour le wiki : http://wiki.virtual-.../index.php/Chat

... Pour les devs ?

... Pour les admins?
rien encore, mais y a de quoi faire...

V0.27 - Ven Tri Loch

01 Apr 21:22
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Mise à jour de VLM ce soir, versio 0.27 aka Vent Tri Loch.

La nouveauté est le chat inter-joueur.

  • chat direct entre joueur.
  • salons de discussions

C'est une première étape qu'il faut fignoler.

On a manqué de temps pour faire un peu de doc.
Posez vos questions ici, et/ou mettez à jour le wiki : http://wiki.virtual-.../index.php/Chat

... Pour les devs ?

  • Le chat est basé sur un serveur xmpp, donc les outils pourront s'interfacer "facilement" car le protocole est standard, bien documenté. On pourra mettre en place des WS si nécessaire, mais à priori les services standard xmpp devraient arriver à faire tout ce dont il y a besoin.

... Pour les geeks?

  • Le chat est aussi accessible depuis votre client de chat favori (si ce dernier supporte le protocole XMPP). la procédure est décrite dans le wiki, mais pourra être précisée si vous avez des questions

VLM Update tonight : v0.27, aka Vent Tri Loch

Main new feature is the chat, with single user conversation and multi-user conversation (rooms).
That's a first that needs some tuning.

Documentation needs to be built with your questions. Please update the wiki http://wiki.virtual-.../index.php/Chat

.. For the devs?

  • Chat is XMPP based, so the tools will "easily" be able to directly communicate with it, since the protocol is standard and well documented. Additional WS can be adde if required, but the standard XMPP service set should meet all your needs.

... For the geeks?

  • The chat can be accessed through your favorite standard chat client (as long as it is xmpp compatible). The configuration procedure is described in the wiki

0.25 - Sticky Lips Reloaded

02 Mar 22:19
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No new feature, this was a technical milestone to track the change:

Incidentally, we have been catching some bugs :

  • #774 : There were some tables missing in our export scripts
  • #770 : nicer (and smaller...) index management for our track history
  • And the documentation has been updated

0.8 - Community Powered

02 Mar 23:36
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What's new for ...
... players ?

  • more realistic distance to gate (spf)
  • ortho/bvmg now heads toward the closest point of the gate for 0,0 (spf)
  • oblique large gate crossing fixed (spf)
  • gate crossing real time no more rounded to the vacation timer
  • new type of gate ice gate
  • BVMG pilot mode works now around change date line. (spf)
  • Estime now works across the prime meridian (spf)
  • HTP / DNF ranking now displays more than the first 100's. (paparazzia)

... tools developpers :

  • HTML clean-up, check your scripts ! (spf)
  • getinfo.php now returns piloto parameters (oxygen77)
  • now possible to hide (using GET parameter 'drawrealboats=no') the real boats on the map (paparazzia)

... vlm developpers :

  • first version of vlm developped using a dedicated hosting (fm, paparazzia)
  • wind management using Vlm-C module (spf)
  • gribs are now handled with their embedded time information (spf)
  • loxo/ortho computing handled by Vlm-C (spf)
  • code split into modules (paparazzia, Line28)
  • clean-up in the code (tab, charset, ...) (spf, paparazzia, Line28)
  • new script for downloading grib files (spf, paparazzia)
  • escaping/quoting more parameters for bullet-proof & security reasons (fm)
  • "vmg for vlm" knows where to find the list of the polars (stephpen)
  • documentation (all)
  • hosting scripts to make life easier (paparazzia)