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fix: Fixed the reset message switch in PID, also optimized the build …
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…where

it was building some unused old scenes
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awbrown90 committed Jun 15, 2017
1 parent 60c8577 commit a796708
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Showing 2 changed files with 1 addition and 5 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ void onManual(SocketIOEvent obj)

void OnReset(SocketIOEvent obj)
{
SceneManager.LoadScene("LakeTrackAutonomous");
SceneManager.LoadScene("LakeTrackAutonomous_pid");
EmitTelemetry (obj);
}

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4 changes: 0 additions & 4 deletions ProjectSettings/EditorBuildSettings.asset
Original file line number Diff line number Diff line change
Expand Up @@ -7,16 +7,12 @@ EditorBuildSettings:
m_Scenes:
- enabled: 1
path: Assets/1_SelfDrivingCar/Scenes/LauncherScene.unity
- enabled: 1
path: Assets/1_SelfDrivingCar/Scenes/LakeTrackAutonomous.unity
- enabled: 1
path: Assets/1_SelfDrivingCar/Scenes/project_1/EKF_project.unity
- enabled: 1
path: Assets/1_SelfDrivingCar/Scenes/project_2/UKF_project.unity
- enabled: 1
path: Assets/1_SelfDrivingCar/Scenes/project_3/particle_filter_v2.unity
- enabled: 1
path: Assets/1_SelfDrivingCar/Scenes/LakeTrackTraining.unity
- enabled: 1
path: Assets/1_SelfDrivingCar/Scenes/MenuScene.unity
- enabled: 1
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