Releases
v0.0.3
Joy Machine Toolset - v0.0.3
v0.0.3 / 2017-05-27
Adding AutoHotkey script for Windows' SnippingTool.
Words are hard.
Added a brief summary on the ue4-source folder.
Fixed up CollisionShapeSet. Added basic blueprintable enum for basic shapes.
General-purpose collision shape set for computing box/sphere/capsule shapes (rather than having to choose a specific one at code-time).
Even more convention updates as I read an awful class.
Added reference and link to the conventions doc.
Fixed sub-lists because I'm an idiot.
Greatly elaborated on the standard practices and conventions.
Consistency fix in the powershell folder.
Added an old material-based procedural water and wave generation/rendering asset set.
Actually changing the name of the folder in the README like I should have.
Removed "all rights reserved" heading.
Updated the UE4 general README with a link to the source control README.
Renamed git-template folder to git, since it's not just templates anymore.
Added even more specifics on customizing git for optimal everyday use.
Wrote a monologue on actors, components, and actor lifecycle.
Fix default camera
flip code and viewport panes
can load teapot, next up appending to the scene
Experimenting more with load code. Fixed broken IPC message handlers.
Figuring out how to handle events and OS integration, learning Electron as I go. Probably made a ton of mistakes.
make render-shell update when window is resized, take up entire pane
import babylon, create a test scene on the right pane
Added use information for the environment MPC and foliage shader.
Actually making the changelog reflect changes made.
Updated changelog for v0.0.2 release.
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