Skip to content

Joy Machine Toolset - v0.0.3

Compare
Choose a tag to compare
@trentpolack trentpolack released this 28 May 11:22
· 230 commits to main since this release

v0.0.3 / 2017-05-27

  • Adding AutoHotkey script for Windows' SnippingTool.
  • Words are hard.
  • Added a brief summary on the ue4-source folder.
  • Fixed up CollisionShapeSet. Added basic blueprintable enum for basic shapes.
  • General-purpose collision shape set for computing box/sphere/capsule shapes (rather than having to choose a specific one at code-time).
  • Even more convention updates as I read an awful class.
  • Added reference and link to the conventions doc.
  • Fixed sub-lists because I'm an idiot.
  • Greatly elaborated on the standard practices and conventions.
  • Consistency fix in the powershell folder.
  • Added an old material-based procedural water and wave generation/rendering asset set.
  • Actually changing the name of the folder in the README like I should have.
  • Removed "all rights reserved" heading.
  • Updated the UE4 general README with a link to the source control README.
  • Renamed git-template folder to git, since it's not just templates anymore.
  • Added even more specifics on customizing git for optimal everyday use.
  • Wrote a monologue on actors, components, and actor lifecycle.
  • Fix default camera
  • flip code and viewport panes
  • can load teapot, next up appending to the scene
  • Experimenting more with load code. Fixed broken IPC message handlers.
  • Figuring out how to handle events and OS integration, learning Electron as I go. Probably made a ton of mistakes.
  • make render-shell update when window is resized, take up entire pane
  • import babylon, create a test scene on the right pane
  • Added use information for the environment MPC and foliage shader.
  • Actually making the changelog reflect changes made.
  • Updated changelog for v0.0.2 release.