A complete workflow for HDR imaging
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Updated
Jun 13, 2024 - C++
A complete workflow for HDR imaging
Clustered shading implementation with bgfx
The hottest High Dynamic Range (HDR) Library
Graphics engine written in C++ using DirectX11
Tone Mapping Studio
A Physically Based Vulkan Renderer.
Shift: A Rendering Sandbox for Computer Graphics Research
[SIGGRAPH2009] Modeling Human Color Perception under Extended Luminance Levels. This code provides a color appearance model (CAM) for high-dynamic-range (HDR) imaging. This code can be used for HDR tone-mapping and inverse tone-mapping.
Implimentation of Enhanced Local Tone Mapping (ELTM) TMO to convert high dynamic range (HDR) images to low dynamic range (LDR) images.
A path tracer and a photon mapper, both developed from scratch with no external libraries
Assignments for the course COL783 — Digital Image Analysis @ IIT Delhi.
Parallel Tonne Mapping algorithm with CUDA.
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