A library to record performance traces in S&box games.
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Updated
Aug 3, 2024 - C#
A library to record performance traces in S&box games.
A shrimple library made for profiling your code
A pooling mechanism for entities, useful for situations where you are creating and deleting many entities with a limited lifespan.
A Unity-like coroutine library. Used for synchronous operations that execute across a period of time.
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