A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
-
Updated
Jul 17, 2024 - C
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Rogue-like C++ library
A roguelike terminal game, using ncurses.
A library implementation of Dijkstra maps in C
This repository contains the result of my 'Advent of Code' project in 2020. It is an extension to the Roguelike creation tutorial - https://www.youtube.com/playlist?list=PLkTXsX7igf8erbWGYT4iSAhpnJLJ0Nk5G
Small C library to deal with simple sprites in ncurses, with a raylib extension to reuse assets. Includes python scripts to convert png sprites to a char representation.
A C library for displaying TUI menus over sockets
RogueLike Simple Menu Library. This library generates and controls text based menus primarily for use in my roguelikes
SKYHACK : A roguelike in a skyscraper. [STATUS: PROJECT REBOOT]
A 2D game engine written in C with an embedded scripting via LuaJIT
Add a description, image, and links to the roguelikedev topic page so that developers can more easily learn about it.
To associate your repository with the roguelikedev topic, visit your repo's landing page and select "manage topics."