This repository stores useful code for animators, such as resetting to the characters bind pose, importing accessories, and exporting rigs to game engines.
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Updated
Jul 26, 2024 - Python
This repository stores useful code for animators, such as resetting to the characters bind pose, importing accessories, and exporting rigs to game engines.
This is a simple maya rigging gui script to speed up some processes like fk and ik rigging and make creating controllers easier and other cool functions
This tool is designed to automate the creation of an inverse kinematics (IK) Spline limb setup in Autodesk Maya. It generates a flexible limb rig with advanced controls for bending, stretching, and squashing. The tool supports both arm and leg types and streamlines the process of rigging character limbs.
A Blender human rig and prototype 3d model for video games
A 2D articulated character made with CSS + SASS.
A desicion making game about Healthy food for children
A blender addon to generate bones for a 3D mesh with the principal component analysis method
Config files for my GitHub profile.
Work made for Virtual Reality class 2018/2019
Generate Rigify armature and the metarig from VRM model
Onigiri (お握り or 御握り), also known as omusubi (お結び), nigirimeshi (握り飯), or rice ball, is a Japanese food made from white rice formed into triangular or cylindrical shapes and often wrapped in nori. Rigging mesh in blender for second life or opensim
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